BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Artyom Rudenev

Sure to greet the PCs if they sail into Nikuw.

Physical Description

General Physical Condition

Quite tall, both muscular and extremely portly.

Apparel & Accessories

Likes to dress in rich purple clothing, sometimes with red trim.

Mental characteristics

Employment

Artyom is the harbormaster of Nikuw. Also (a poorly-kept secret) a Lieutenant in the local Thieves' Guild—not the highest office in the Guild, but close. As far as Artyom is concerned, this combination of duties means that he needs to be the expert in all that is going on in Nikuw, especially knowing any new individuals that show up at the docks.

Morality & Philosophy

Artyom has a positive attitude towards other people until they give him a reason to think otherwise of them. It is fortunate that he is predisposed to be friendly, because he is extremely ruthless and somewhat cunning towards his enemies.

Personality Characteristics

Motivation

Artyom desires to be wealthy ... but believes that it is better to be wealthy in favors owed than in material coin. (This attitude ingratiates him to the thieves' guild Mogul, who believes the same thing and wants lieutenants who understand it.)

Hygiene

Noticeable body odor if you get within 5 feet of him.

Social

Religious Views

Artyom isn't religious.

Social Aptitude

Artyom acts jolly and overly friendly towards everyone except the Mogul, in person, whether he secretly likes or hates them. With the Mogul, he is completely serious and businesslike.

Speech

Boisterous and loud.
Alignment
Neutral
Species
Year of Birth
1504 V.Y. 33 Years old
Children
Gender
Male
Eyes
Dark brown
Hair
Dark brown
Skin Tone/Pigmentation
Pale
Height
6'5"
Weight
320 lb.
Known Languages
Nysybian, Rakian Common, Dawn Trade. Can also communicate in thieves' cant.

Remove these ads. Join the Worldbuilders Guild

Artyom Rudenev

Medium Human, Bruiser 7 / Bard 1, Neutral

Armor Class 12 (chain shirt)
Hit Points 58 (9d8+18)
Speed: 30 ft

STR

16
( +3 )

DEX

8
( -1 )

CON

14
( +2 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

16
( +3 )

Saving Throws Str +6 1d20+6 , Con +5 1d20+5
Skills Athletics +6 1d20+6 , Deception +9 1d20+9 , Intimidation +9 1d20+9 , Investigation +7 1d20+7 , Perception +3 1d20+3 , Persuasion +9 1d20+9 , Sleight of Hand +5 1d20+5
Senses passive Perception 13
Languages Nysybian, Rakian Common, Dawn Trade, Thieves' Cant
Challenge Rating 5 (1,800 XP)

Spellcasting. Artyom is a 1st-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). 1d20+6 Artyom knows the following bard spells:   Cantrips: Message, Vicious Mockery   1st level (2/day): Bane, Charm Person, Heroism, Unseen Servant [R]


Tool Proficiencies. Thieves' tools (+2 Dexterity checks) 1d20+2 , Three-dragon ante set (+6 Charisma checks) 1d20+6 , Water vehicles (+6 Strength checks) 1d20+6   Brutish Strike, Professional Vandal. Once per turn, Artyom can deal an extra 14 4d6 damage to one creature he hits with an attack if he has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll. Artyom can also deal this extra damage to objects within 5 feet of him.   Dirty Fighting. Artyom can Disengage or Hide as a bonus action. If he takes the Attack action on his turn, he can, until the end of that turn, make a single grapple or shove attempt as a bonus action.   Street Fighting Technique. Artyom's unarmed strike is considered a light weapon, and he may add his Strength modifier to the damage of unarmed strikes made using two-weapon fighting.   Brutish Coercion. Artyom has advantage on Intimidation checks against Medium or smaller creatures.   Bully. As a bonus action, Artyom makes a DC 20 Intimidation check against one creature within 10 feet of him who can see or hear him. On a success, the target is frightened of him for 1 minute. The target may attempt a DC 14 Wisdom saving throw to end the frightened condition at the start of each of its turns. This effect also ends if Artyom takes damage, if he becomes incapacitated, frightened, or restrained, or if he and the target are more than 60 feet apart. If their frightened condition ends, that target is immune to Artyom's Bully feature until they take damage. Artyom can use Bully 3 times, and regain all spent uses of it when he finishes a short or long rest.   Bardic Inspiration. Artyom can use a bonus action on his turn to choose one creature other than himself within 60 feet of him who can hear him. That creature gains a bardic inspiration die, a d6. 1d6 Once within the next 10 minutes, the creature can roll the die and add the result to one ability check, saving throw, or attack roll. This may be done after the triggering roll is made, but before the result is declared. A creature can only have 1 bardic inspiration die at a time. Artyom can use this feature 3 times, and regains these uses when he finishes a long rest.   Cocky Resilience. When Artyom deals his Brutish Strike damage, he can force the target to make a DC 14 Constitution saving throw. On a failure, Artyom gains 5 temporary hit points.   Blackjack. Artyom has advantage on Athletics checks to grapple or shove a surprised target.

Actions

Morningstar. Melee weapon attack: +6 to hit, reach 5 ft., one target. 1d20+6 Hit: 7 1d8+3 piercing damage.

Comments

Please Login in order to comment!