Starguided Orc Warclans
Units
Starguided Orc Rampager
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +1/0 | 4 | 5 | 2 | 2 | 6+ | 7 |
Battlefield Role: Mainline Unit Size: 10
Keywords: Starguided, Orc, Infantry
Model: Rampager
Starguided Orc Cleaver
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +1/0 | 4 | 5 | 2 | 2 | 6+ | 7 |
Battlefield Role: Mainline Unit Size: 10
Keywords: Starguided, Orc, Infantry
Model: Cleaver
Starguided Orc Outrider
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
---|---|---|---|---|---|---|---|
9" | 0/+1 | 4 | 6 | 2 | 4 | 6+ | 7 |
Special Rules: Cavalry.
Battlefield Role: Fast Unit Size: 4
Keywords: Starguided, Orc, Cavalry
Model: Outrider
Starguided Orc Vanguard
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
---|---|---|---|---|---|---|---|
9" | +1/0 | 4 | 6 | 2 | 4 | 6+ | 7 |
Special Rules: Cavalry.
Battlefield Role: Fast Unit Size: 4
Keywords: Starguided, Orc, Cavalry
Model: Vanguard
Starguided Orc Hunter
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | 0/+1 | 4 | 5 | 2 | 2 | 6+ | 7 |
Battlefield Role: Ranged Unit Size: 10
Keywords: Starguided, Orc, Infantry
Model: Hunter
Starguided Orc Mauler
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +2/0 | 4 | 5 | 3 | 3 | 5+ | 7 |
Special Rules: Duellist.
Battlefield Role: Elite Unit Size: 6
Keywords: Starguided, Orc, Infantry
Model: Mauler
Starguided Orc Lightbringer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +1/+1 | 4 | 5 | 2 | 3 | 6+ | 7 |
Battlefield Role: Special Unit Size: 4
Keywords: Starguided, Orc, Infantry
Model: Lightbringer
Leaders
Starguided Orc Starspeaker
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +1/0 | 4 | 5 | 2 | 6 | 6+ | 7 |
Special Rules: Loremaster, Magic Adept.
Battlefield Role: Leader Unit Size: 1
Keywords: Starguided, Orc, Infantry, Hero
Model: Starspeaker
Starguided Orc Spiritcaller
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +1/0 | 4 | 5 | 2 | 6 | 6+ | 7 |
Special Rules: Loremaster, Magic Adept, Summoner, Limited Magic (Lore of Spirits).
Battlefield Role: Leader Unit Size: 1
Keywords: Starguided, Orc, Infantry, Hero
Model: Spiritcaller
Starguided Orc Wolflord
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
---|---|---|---|---|---|---|---|
9" | +2/+1 | 4 | 6 | 4 | 8 | 6+ | 7 |
Special Rules: Cavalry.
Battlefield Role: Leader Unit Size: 1
Keywords: Starguided, Orc, Cavalry, Hero
Model: Wolflord
Starguided Orc Slayer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +1/+2 | 4 | 5 | 2 | 7 | 6+ | 7 |
Special Rules: Hunter Lord.
Battlefield Role: Leader Unit Size: 1
Keywords: Starguided, Orc, Infantry, Hero
Model: Slayer
Starguided Orc Clanchief
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | +2/0 | 4 | 5 | 5 | 8 | 5+ | 7 |
Special Rules: Inspirational, Terrifying, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Starguided, Orc, Infantry, Hero
Model: Clanchief
Wargear
Melee Weapons
Battleaxe
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +1 | -1 | 1 | - |
Greataxe
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +2 | -1 | 2 | Large Weapon |
Greatsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +2 | -1 | 1 | - |
Handaxe
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Longsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | 0 | 1 | - |
Magic staff
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 |
Wolf Bite & Claws
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 6 | -2 | 1 | Supplemental weapon(3) |
Ranged Weapons
Blastglass
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
12" | 1 | 6+ | 5 | - | 1 | Blast |
Hunting bow
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
24" | 1 | 5+ | 4 | 0 | 1 | - |
Wargear
Shield: Models equipped with a shield may re-roll saves of 1.
Spiritstave: This unit gains +2 to casting rolls if it chooses the Lore of Spirits.
Spotter animal: This model may ignore the effects of Stealth, and is considered to have line of sight to any models within 12".
Special Rules
Blast: If a weapon with this attack hits a unit, make a wound roll for each model in the target unit.
Cavalry: This unit may re-roll failed charges. It also may not enter buildings. Any turn on which this unit charges it may re-roll failed wound rolls, this is a Charge Bonus.
Duellist: This model may treat any weapon that does not have Large Weapon as a Light Weapon.
Hunter Lord: This model may make 6 attacks with it's Hunting Bow during each Shooting Phase.
Inspirational: Whilst a model with this rule is on the battlefield, any friendly unit may re-roll any failed bravery tests.
Light Weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Limited Magic: This model may only know spells from the lore presented as part of this rule.
Loremaster: This unit may attempt to cast a second spell in each magic phase. This attempt suffers a -2 penalty to the casting roll, and may be the same spell as cast earlier in the phase.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Magic Initiate: This unit may attempt to cast spells as described in the Magic Rules.
Summoner: This unit may re-roll the casting attempt required by the Summon rule.
Supplemental Weapon:
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.
Warlord: This unit must be your General. Your army may only ever include a single Warlord.
Army Abilities
An Orc Warclans army has access to the following army ability. They may also select one of the Paths in the table below and gains the benefit listed in that Path's column. They may also select an item of wargear, your general gains the benefit listed.Starguided Orc Army Ability
If a model with this ability has suffered any number of wounds when it makes it's attacks, it may make one extra. In addition, do not remove models slain during the combat phase that have this ability until the end of the phase, they may act as normal.
Starguided Orc Paths
Path of the Stars | Path of the Ancients |
---|---|
At the beginning of each of your turns, you gain one Path counter. At the end of each movement phase, you may discard any number of Path counters you have. For each Path counter you discard, you may select a friendly unit. That unit is removed from the battlefield and may be set up anywhere more than 9" from an enemy unit. | Each time an enemy unit is destroyed you gain one Path counter. When you choose a unit to fight, you may discard a Path counter if you have one. If you do, that unit may re-roll wound rolls for the rest of the combat phase. |
Starguided Orc Wargear
Name | Ability |
---|---|
Charm of Cosmic Alignment | Once per game, at the start of your turn you may change your army's Path choice. This change immediatley takes effect. You may keep your current number of Path tokens. |
Staff of the Forgotten Ones | Each time this model casts a spell it receives +2 to the roll. |
Shifting Hide | Enemy units within 3" of this model suffer -1 to hit. |
Reigns of the Lost World | This may only be chosen if your general has the Cavalry rule. Friendly units within 6" that have the Cavalry rule may add 2 to charge rolls. |
Weapon of the Astral Plane | Wound rolls of 6 made by this model deal one mortal wound to the target in addition to the normal damage. |
Pelt of the Great Beast | Each time this model suffers a wound roll a dice. On a result of 5+ that wound is ignored. |
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