Pharix Battlecults
A Pharix Battlecults army has access to the following army ability, and may select one of the traits from each table. The trait selected from the Major Table affects all friendly Pharix Battlecults units, whilst the trait selected from the Minor Table only affects your General.
Pharix Battlecults Army Ability
In the combat phase, units with this ability that are slain are not removed from the battlefield until the end of the phase. Until then, they may still act normally, including attacking.
Pharix Major Traits: Obsession
Name | Ability |
---|---|
Annihilation | When a friendly model from a unit has been slain in the combat phase, if it makes attacks before it is removed then it increases it's attacks by 2. |
Resurrection | Friendly units with the Raise Dead rule may use it an additional time each turn. |
Evocation | Friendly units gain +2 to casting and unbinding rolls. |
Desecration | Friendly units gain +1 attack in any turns in which they were charged. This is a Charge Bonus. |
Stagnation | If a friendly unit doesn't move, it may re-roll save rolls of 1. |
Survival | Each friendly Hero gains +1 wound. |
Pharix Minor Traits: Lych curses
Name | Ability |
---|---|
Deathraiser | If this model has Raise Dead, it may use it an additional time per turn. If it does not, it gains Raise Dead. |
Regeneration | At the start of each turn, you may roll a dice. On a 4+ this model re-gains a lost wound. |
Frenzy | This model, and all friendly units within 3" may re-roll hit rolls of 1. |
Arcane | If this model can cast spells, it may cast an additional spell per turn at a -2 modifier. If it can't, it gains Magic Initiate. |
Shadowcloak | This model gains Stealth. |
Power Drain | This model's melee weapons gain Spellcapture. |
Composition
Equipment
Pharix Battlecults are equipped with robes, fighting to the death with little thought for their own lives.
Weaponry
Cultblades are armed with greatswords.
Ambushers are armed with paired shortswords.
Bonebreakers are armed with mauls.
Cultbows are armed with hunting bows and daggers.
Bonewalkers are armed with bonestaves.
Reanimants are unarmed.
Deathbringers are armed with bonestaves.
Darkspeakers are armed with corpetomes, bonewands and daggers.
Doomheralds are armed with paired axes.
Corpsewhisperers are armed with greatswords.
Deathsworn are armed with deathclutches and greatswords.
Ambushers are armed with paired shortswords.
Bonebreakers are armed with mauls.
Cultbows are armed with hunting bows and daggers.
Bonewalkers are armed with bonestaves.
Reanimants are unarmed.
Deathbringers are armed with bonestaves.
Darkspeakers are armed with corpetomes, bonewands and daggers.
Doomheralds are armed with paired axes.
Corpsewhisperers are armed with greatswords.
Deathsworn are armed with deathclutches and greatswords.
Tactics
Pharix Battlecults attack in seemingly unending waves, not caring for their own casualties, able to resurrect their fallen as reanimants.
Leader
Deathbringer
Darkspeaker
Doomherald
Corpsewhisperer
Deathsworn
Battleline
Cultblade
Bonebreaker
Fast:
Bonefrenzy
Scout
Ambusher
Ranged
Cultbow
Special
Bonewalker
Reanimant
Overall training Level
Semi-trained
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