Ozuk Battleforged Prose in Fayegarde | World Anvil
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Ozuk Battleforged

Table of Contents

           

Units

 

Ozuk Axer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/033115+7
Wargear: Axe and Heavy Shield.
Battlefield Role: Mainline Unit Size: 15
Keywords: Ozuk, Human, Infantry
Model: Axer
 

Ozuk Arkshield


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043114+8
Wargear: Axe and Heavy Shield.
Special Rules: Shieldwall.
Battlefield Role: Mainline Unit Size: 9
Keywords: Ozuk, Human, Infantry
Model: Arkshield
 

Ozuk Assassain


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/033215+7
Wargear: 2 Warpicks.
Special Rules: Stealth.
Battlefield Role: Scout Unit Size: 6
Keywords: Ozuk, Human, Infantry
Model: Assassin
 

Ozuk Archer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+0/+233115+7
Wargear: Handaxe and Hunting Bow.
Battlefield Role: Ranged Unit Size: 12
Keywords: Ozuk, Human, Infantry
Model: Archer
 

Ozuk Armsman


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043114+8
Wargear: Greataxe.
Battlefield Role: Elite Unit Size: 6
Keywords: Ozuk, Human, Infantry
Model: Armsman
 

Ozuk Arguard


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/033215+8
Wargear: Axe and Watchman's Lantern.
Battlefield Role: Elite Unit Size: 9
Keywords: Ozuk, Human, Infantry
Model: Arguard
 

Ozuk Acolyte


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+1/+133115+7
Wargear: Handaxe and Throwing Potions.
Battlefield Role: Special (Mainline with Alchemist General) Unit Size: 6
Keywords: Ozuk, Human, Infantry
Model: Acolyte
 


Leaders

 

Ozuk Aethermancer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+1/033145+8
Wargear: Aetherstave (Magic Staff).
Special Rules: Magic Adept, Arcane Master.
Battlefield Role: Leader Unit Size: 1
Keywords: Ozuk, Human, Infantry, Hero
Model: Aethermancer
 

Ozuk Armourer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/033443+8
Wargear: Greataxe and Smith's Tools.
Special Rules: Lone Character, Armour Master.
Battlefield Role: Leader Unit Size: 2
Keywords: Ozuk, Human, Infantry, Hero
Model: Armourer
 

Ozuk Animaster


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+1/+233344+8
Wargear: Hunting Bow, Handaxe and Spotter Animal.
Special Rules: Lone Character.
Battlefield Role: Leader Unit Size: 2
Keywords: Ozuk, Human, Infantry, Hero
Model: Animaster
 

Ozuk Alchemist


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/+133344+8
Wargear: Axe and Throwing Potions.
Special Rules: Potion Master.
Battlefield Role: Leader Unit Size: 1
Keywords: Ozuk, Human, Infantry, Hero
Model: Alchemist
 

Ozuk Arckhan


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+3/+134464+9
Wargear: Ozuk Poleaxe and Throwing Potions.
Special Riles: Inspirational, Magic Initiate, Terrifying, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Ozuk, Human, Infantry, Hero
Model: Arckhan
     

Wargear

Melee Weapons

Axe


To HitStrength modRendDamageSpecial rules
6++101Light weapon

Greataxe


To HitStrength modRendDamageSpecial rules
6++2-12Large Weapon

Handaxe


To HitStrength modRendDamageSpecial rules
5+001Light weapon

Magic staff


To HitStrength modRendDamageSpecial rules
5+001

Ozuk Poleaxe


To HitStrength modRendDamageSpecial rules
6++3-33Reach, Large Weapon

Warpick


To HitStrength modRendDamageSpecial rules
6+0-11Light weapon
 

Ranged Weapons

Hunting bow


RangeAttacksTo HitStrengthRendDamageSpecial rules
24"15+401-

Throwing potions


RangeAttacksTo HitStrengthRendDamageSpecial rules
12"d65+---Inferno
   

Wargear


Aetherstave:
This unit gains +2 to casting rolls if it attempts to cast a spell from the Lore of Storm.
Shield: Models equipped with a shield may re-roll saves of 1.
Heavy Shield: Models equipped with a heavy shield may re-roll all failed saves.
Smith's Tools: At the beginning of the game, for each model equipped with Smith's Tools, one unit may improve one of their weapons' Strength or Rend by 1. Each unit may only be affected by Smith's Tools once.
Spotter Animal: This model may ignore the effects of Stealth, and is considered to have line of sight to any models within 12".
Watchman's Lantern: Enemy models within 12" of a model with a Watchman's Lantern do not benefit from Stealth.
                   

Special Rules


Arcane Master: During deployment this unit may choose to gain either Loremaster or Dispeller for the duration of the battle.
Armour Master: This model may choose two units to benefit from it's Smith's Tools rather than one.
Dispeller: If an enemy model successfully casts a spell while within 18" of a unit with this rule, then you may make a casting roll. If this roll is higher than the enemy's roll then the spell is not cast. This unit may gain a benefit from any equipment they have to this casting roll as if you were attempting to cast the same spell.
Inferno: When a unit is hit by a weapon with this trait, and at the beginning of that unit's owner's turn, roll a d6. On a 1, nothing happens. On a 2-5 that unit suffers d3 mortal wounds. On a 6, this effect ends.
Light weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Lone Character: Even though this unit has a unit size larger than one, it only counts as a single unit for the purpose of army selection, and afterwards each model is treated as a separate unit.
Loremaster: This unit may attempt to cast a second spell in each magic phase. This attempt suffers a -2 penalty to the casting roll, and may be the same spell as cast earlier in the phase.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Magic Initiate: This unit may attempt to cast spells as described in the Magic Rules.
Potion Master: At the beginning of your turn, select a friendly Hero within 6", that model gains one of the following bonuses of your choice:
-That Hero may double it's attacks with either it's melee or ranged weapon.
-That Hero may gain Stealth.
-That Hero may gain Terrifying.
-That Hero may count as having a Watchman's Lantern.
Reach: A weapon with reach is considered to have a range of 2".
Shieldwall: Enemy ranged attacks drawn over this unit suffer -1 to hit. In addition, units may naver benefit from a Charge Bonus against this unit.
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.
Warlord: This unit must be your General. Your army may only ever include a single Warlord.

Army Abilities

  An Ozuk Battleforged army has access to the following army ability, and may select one of the traits from each table. The trait selected from the Major Table affects all friendly Ozuk Battleforged units, whilst the trait selected from the Minor Table only affects your General.

Ozuk Battleforged Army Ability

At the beginning of your turn, any Infantry units with this ability may choose to increase their Movement by 1", their Strength or Toughness by 1, or their save roll by +1 until the beginning of their next turn.
 

Ozuk Major Traits: Speciality


NameAbility
Arcane MasteryAll friendly wizards gain +2 to casting rolls.
WatchmenIncrease the range of any Watchman's Lanterns in your army by 6",
and any friendly unit attacking an enemy unit within 12" during the shooting phase may re-roll 1s to hit.
GuardiansFriendly Armsmen gain Bodyguard.
ExemplarsAll friendly models gain +2 Leadership.
Woodland StalkersAll friendly models gain +2 movement as long as they are at least 12"
away from any enemy models.
ConquerorsEach time a friendly unit destroys an enemy unit in the shooting
or combat phase it may be selected to attack again.
 

Ozuk Minor Traits: General Equipment


NameAbility
PotioneerThis Hero is equipped with Throwing Potions. If this Hero
already has Throwing Potions then they may attack twice with them.
Lightning PlateEach time this Hero looses any number of wounds, if the unit
which inflicted is within 3" of this Hero it suffers a Mortal Wound.
Icon of RevealingThis Hero is equipped with a Watchman's Lantern.
Recall FlaskOnce per battle, at the start of the movement phase this Hero
may choose to use the Recall Flask. If it does so, remove it
from the battlefield and immediately set it up anywhere
within your deployment zone more than 6" from any enemy
models. That Hero may not move this phase.
Arcane-sharpened BladeIncrease the rend of all of this Hero's melee weapons to -3.
ThunderbladeThis Hero's melee weapons gain Stun.

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