Ozuk Battleforged
Table of Contents
Units
Ozuk Axer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 1 | 1 | 5+ | 7 |
Battlefield Role: Mainline Unit Size: 15
Keywords: Ozuk, Human, Infantry
Model: Axer
Ozuk Arkshield
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 1 | 1 | 4+ | 8 |
Special Rules: Shieldwall.
Battlefield Role: Mainline Unit Size: 9
Keywords: Ozuk, Human, Infantry
Model: Arkshield
Ozuk Assassain
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 2 | 1 | 5+ | 7 |
Special Rules: Stealth.
Battlefield Role: Scout Unit Size: 6
Keywords: Ozuk, Human, Infantry
Model: Assassin
Ozuk Archer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +0/+2 | 3 | 3 | 1 | 1 | 5+ | 7 |
Battlefield Role: Ranged Unit Size: 12
Keywords: Ozuk, Human, Infantry
Model: Archer
Ozuk Armsman
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 1 | 1 | 4+ | 8 |
Battlefield Role: Elite Unit Size: 6
Keywords: Ozuk, Human, Infantry
Model: Armsman
Ozuk Arguard
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 2 | 1 | 5+ | 8 |
Battlefield Role: Elite Unit Size: 9
Keywords: Ozuk, Human, Infantry
Model: Arguard
Ozuk Acolyte
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/+1 | 3 | 3 | 1 | 1 | 5+ | 7 |
Battlefield Role: Special (Mainline with Alchemist General) Unit Size: 6
Keywords: Ozuk, Human, Infantry
Model: Acolyte
Leaders
Ozuk Aethermancer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 1 | 4 | 5+ | 8 |
Special Rules: Magic Adept, Arcane Master.
Battlefield Role: Leader Unit Size: 1
Keywords: Ozuk, Human, Infantry, Hero
Model: Aethermancer
Ozuk Armourer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 4 | 4 | 3+ | 8 |
Special Rules: Lone Character, Armour Master.
Battlefield Role: Leader Unit Size: 2
Keywords: Ozuk, Human, Infantry, Hero
Model: Armourer
Ozuk Animaster
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/+2 | 3 | 3 | 3 | 4 | 4+ | 8 |
Special Rules: Lone Character.
Battlefield Role: Leader Unit Size: 2
Keywords: Ozuk, Human, Infantry, Hero
Model: Animaster
Ozuk Alchemist
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/+1 | 3 | 3 | 3 | 4 | 4+ | 8 |
Special Rules: Potion Master.
Battlefield Role: Leader Unit Size: 1
Keywords: Ozuk, Human, Infantry, Hero
Model: Alchemist
Ozuk Arckhan
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +3/+1 | 3 | 4 | 4 | 6 | 4+ | 9 |
Special Riles: Inspirational, Magic Initiate, Terrifying, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Ozuk, Human, Infantry, Hero
Model: Arckhan
Wargear
Melee Weapons
Axe
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +1 | 0 | 1 | Light weapon |
Greataxe
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +2 | -1 | 2 | Large Weapon |
Handaxe
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Magic staff
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 |
Ozuk Poleaxe
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +3 | -3 | 3 | Reach, Large Weapon |
Warpick
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | 0 | -1 | 1 | Light weapon |
Ranged Weapons
Hunting bow
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
24" | 1 | 5+ | 4 | 0 | 1 | - |
Throwing potions
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
12" | d6 | 5+ | - | - | - | Inferno |
Wargear
Aetherstave: This unit gains +2 to casting rolls if it attempts to cast a spell from the Lore of Storm.
Shield: Models equipped with a shield may re-roll saves of 1.
Heavy Shield: Models equipped with a heavy shield may re-roll all failed saves.
Smith's Tools: At the beginning of the game, for each model equipped with Smith's Tools, one unit may improve one of their weapons' Strength or Rend by 1. Each unit may only be affected by Smith's Tools once.
Spotter Animal: This model may ignore the effects of Stealth, and is considered to have line of sight to any models within 12".
Watchman's Lantern: Enemy models within 12" of a model with a Watchman's Lantern do not benefit from Stealth.
Special Rules
Arcane Master: During deployment this unit may choose to gain either Loremaster or Dispeller for the duration of the battle.
Armour Master: This model may choose two units to benefit from it's Smith's Tools rather than one.
Dispeller: If an enemy model successfully casts a spell while within 18" of a unit with this rule, then you may make a casting roll. If this roll is higher than the enemy's roll then the spell is not cast. This unit may gain a benefit from any equipment they have to this casting roll as if you were attempting to cast the same spell.
Inferno: When a unit is hit by a weapon with this trait, and at the beginning of that unit's owner's turn, roll a d6. On a 1, nothing happens. On a 2-5 that unit suffers d3 mortal wounds. On a 6, this effect ends.
Light weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Lone Character: Even though this unit has a unit size larger than one, it only counts as a single unit for the purpose of army selection, and afterwards each model is treated as a separate unit.
Loremaster: This unit may attempt to cast a second spell in each magic phase. This attempt suffers a -2 penalty to the casting roll, and may be the same spell as cast earlier in the phase.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Magic Initiate: This unit may attempt to cast spells as described in the Magic Rules.
Potion Master: At the beginning of your turn, select a friendly Hero within 6", that model gains one of the following bonuses of your choice:
-That Hero may double it's attacks with either it's melee or ranged weapon.
-That Hero may gain Stealth.
-That Hero may gain Terrifying.
-That Hero may count as having a Watchman's Lantern.
Reach: A weapon with reach is considered to have a range of 2".
Shieldwall: Enemy ranged attacks drawn over this unit suffer -1 to hit. In addition, units may naver benefit from a Charge Bonus against this unit.
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.
Warlord: This unit must be your General. Your army may only ever include a single Warlord.
Army Abilities
An Ozuk Battleforged army has access to the following army ability, and may select one of the traits from each table. The trait selected from the Major Table affects all friendly Ozuk Battleforged units, whilst the trait selected from the Minor Table only affects your General.Ozuk Battleforged Army Ability
At the beginning of your turn, any Infantry units with this ability may choose to increase their Movement by 1", their Strength or Toughness by 1, or their save roll by +1 until the beginning of their next turn.
Ozuk Major Traits: Speciality
Name | Ability |
---|---|
Arcane Mastery | All friendly wizards gain +2 to casting rolls. |
Watchmen | Increase the range of any Watchman's Lanterns in your army by 6", and any friendly unit attacking an enemy unit within 12" during the shooting phase may re-roll 1s to hit. |
Guardians | Friendly Armsmen gain Bodyguard. |
Exemplars | All friendly models gain +2 Leadership. |
Woodland Stalkers | All friendly models gain +2 movement as long as they are at least 12" away from any enemy models. |
Conquerors | Each time a friendly unit destroys an enemy unit in the shooting or combat phase it may be selected to attack again. |
Ozuk Minor Traits: General Equipment
Name | Ability |
---|---|
Potioneer | This Hero is equipped with Throwing Potions. If this Hero already has Throwing Potions then they may attack twice with them. |
Lightning Plate | Each time this Hero looses any number of wounds, if the unit which inflicted is within 3" of this Hero it suffers a Mortal Wound. |
Icon of Revealing | This Hero is equipped with a Watchman's Lantern. |
Recall Flask | Once per battle, at the start of the movement phase this Hero may choose to use the Recall Flask. If it does so, remove it from the battlefield and immediately set it up anywhere within your deployment zone more than 6" from any enemy models. That Hero may not move this phase. |
Arcane-sharpened Blade | Increase the rend of all of this Hero's melee weapons to -3. |
Thunderblade | This Hero's melee weapons gain Stun. |
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