Lore of Spirits Prose in Fayegarde | World Anvil
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Lore of Spirits

Initiate spell: Bind Spirit

Casting value: 8


If this spell is manifested, choose a friendly unit within 12", you may return one slain model to that unit.


Summon: Spirit Redeemers

Casting value: 9


If this spell is manifested, Summon a unit of Spirit Redeemers.


Summon: Spirit Guide

Casting value: 9


If this spell is manifested, Summon a Spirit Guide.


Summon: Spirit Claimer

Casting value: 9


If this spell is manifested, Summon a Spirit Claimer.  

Summon:

If a spell summons a unit, then you may set up that unit within 9" of the caster, and more than 3" from any enemy models. After the unit has been set up, each turn afterwards the caster must use one of it's casting attempts to roll over a 6, or the summoned unit is immediately removed. The summoned unit is also removed if the caster is killed.  

Summoned Units

 

Spirit Redeemer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+2/033214+10
Wargear: Sickle.
Special Rules: Terrifying, Spirit Capture.
Battlefield Role: Mainline Unit Size: 10
Keywords: Spirit, Summoned, Infantry
Model: Spirit Redeemer
 

Spirit Guide


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+1/033244+10
Wargear: Magic Staff and Guide Lantern.
Special Rules: Terrifying, Spirit Capture.
Battlefield Role: Leader Unit Size: 1
Keywords: Spirit, Summoned, Infantry, Hero
Model: Spirit Guide
 

Spirit Claimer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+2/033354+10
Wargear: Scythe.
Special Rules: Terrifying, Spirit Capture.
Battlefield Role: Leader Unit Size: 1
Keywords: Spirit, Summoned, Infantry, Hero
Model: Spirit Guide
 

Wargear

Melee Weapons

Magic staff


To HitStrength modRendDamageSpecial rules
5+001

Scythe


To HitStrength modRendDamageSpecial rules
5++1-11Reach, Reaping, Large Weapon

Sickle


To HitStrength modRendDamageSpecial rules
5++101-
 

Wargear


Guide Lantern: At the end of each friendly movement phase, you may return one slain model to each friendly Spirit Unit within 12". Each friendly Spirit Hero within 12" can heal 1 wound.  

Special Rules


Large Weapon: A unit may not benefit from a Shield of any type whist it is equipped with a large weapon.
Reach: A weapon with reach is considered to have a range of 2".
Reaping: When a model attacks with a weapon with this ability may make one attack against each model within range rather than it's normal number of attacks.
Spirit Capture: After all of this model's attacks, if it killed an enemy Hero, it may heal 1 wound.
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.

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