Lore of Ice Prose in Fayegarde | World Anvil
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Lore of Ice

Initiate spell: Mistcloak

Casting value: 9


If this spell is manifested, choose a friendly unit within 12", until your next magic phase that unit gains Stealth.



 

Ice Nova

Casting value: 9


If this spell is manifested, roll two dice. Each enemy unit with 12" of the caster with a lower movement charcteristic than the result you rolled takes a mortal wound, and is considered to have taken a wound with the Chilling and Freeze abilities.



 

Freeze solid

Casting value: 8


If this spell is manifested, choose a friendly unit within 12", that unit may not attack or charge until your next magic phase, but their save characteristic is increased to 2+.



 

Ice spikes

Casting value: 9


If this spell is manifested, choose up to three enemy units within 18" and roll 12 dice. For each roll of 5+ one of the three units of your choice takes a mortal wound.  

Chilling:

If a unit has suffered any wounds as a result of attacks made with a Chilling weapon then it must subtract 2 from it's movement characteristic in that unit's next movement phase.  

Freeze:

If a unit has suffered any wounds as a result of attacks made with a Freeze weapon then it must subtract 1 from it's attack characteristic in the combat phase of this turn, to a minimum of 1.  

Stealth:

This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.

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