Arza Warbrood Prose in Fayegarde | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Arza Warbrood

Units

 

Arza Shieldbearer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/044215+8
Wargear: Kama and Heavy Shield.
Battlefield Role: Mainline    Unit Size: 12
Keywords: Arza, Infantry
Model: Shieldbearer
 

Arza Duneclub


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/044215+8
Wargear: Maul.
Battlefield Role: Mainline    Unit Size: 12
Keywords: Arza, Infantry
Model: Duneclub
 

Arza Nightwalker


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/044315+8
Wargear: Two Punchblades.
Special Rules: Stealth.
Battlefield Role: Scout    Unit Size: 9
Keywords: Arza, Infantry
Model: Nightwalker
 

Arza Bowmaster


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"0/+144215+8
Wargear: Longbow and Dagger.
Battlefield Role: Ranged    Unit Size: 12
Keywords: Arza, Infantry
Model: Bowmaster
 

Arza Bladefury


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/044415+8
Wargear: Two Kamas.
Special Rules: Flurry of Blows.
Battlefield Role: Elite    Unit Size: 9
Keywords: Arza, Infantry
Model: Bladefury
 

Arza Scaleguard


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/044335+8
Wargear: Greatclub and Heavy Shield.
Special Rules: Bodyguard, Shieldwall.
Battlefield Role: Special    Unit Size: 6
Keywords: Arza, Infantry
Model: Scaleguard
 

Arza Acidtongue


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+1/+144215+8
Wargear: Kama and Venom Spit.
Battlefield Role: Special    Unit Size: 9
Keywords: Arza, Infantry
Model: Acidtongue
 


Leaders

 

Arza Flamebringer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+1/044255+8
Wargear: Kama.
Special Rules: Magic Adept.
Battlefield Role: Leader    Unit Size: 1
Keywords: Arza, Infantry, Hero
Model: Flamebringer
 

Arza Slavedriver


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/044255+8
Wargear: Kama and Whip.
Special Rules: Drive to Attack.
Battlefield Role: Leader    Unit Size: 1
Keywords: Arza, Infantry, Hero
Model: Slavedriver
 

Arza Darkmaster


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/044565+8
Wargear: Two Punchblades.
Special Rules: Flurry of Blows, Stealth.
Battlefield Role: Leader    Unit Size: 1
Keywords: Arza, Infantry, Hero
Model: Darkmaster
 

Arza Venomblade


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/+144365+8
Wargear: Kama, Heavy Shield, and Venom Spit.
Special Rules: Poisonmaster.
Battlefield Role: Leader    Unit Size: 1
Keywords: Arza, Infantry, Hero
Model: Venomblade
 

Arza Flamelord


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+3/044465+8
Wargear: Greatclub.
Special Rules: Magic Initiate, Inspirational, Warlord.
Battlefield Role: Leader    Unit Size: 1
Keywords: Arza, Infantry, Hero
Model: Flamelord  

Wargear

Melee Weapons

Dagger


To HitStrength modRendDamageSpecial rules
5+001Light weapon

Greatclub


To HitStrength modRendDamageSpecial rules
6++301-

Kama


To HitStrength modRendDamageSpecial rules
6++1-11Light weapon

Maul


To HitStrength modRendDamageSpecial rules
6++202-

Punchblade


To HitStrength modRendDamageSpecial rules
5++1-21Light Weapon

Whip


To HitStrength modRendDamageSpecial rules
6++101Reach
 

Ranged Weapons

Longbow


RangeAttacksTo HitStrengthRendDamageSpecial rules
30"16+401-

Venom Spit


RangeAttacksTo HitStrengthRendDamageSpecial rules
9"15+401Poison
 

Wargear


Shield: Models equipped with a shield may re-roll saves of 1. 
-Heavy Shield: Models equipped with a heavy shield may re-roll all failed saves.  

Special Rules


Bodyguard: If a friendly Hero suffers a wound or mortal wound within 3" of a model with this unit, you may roll a dice. On a 4+, this unit suffers that wound or mortal wound instead. This unit may make saves as normal.
Drive to Attack: At the start of the combat phase, you may declare this model will not attack. If you do, this model may not make any attacks this phase, but you may select a friendly unit within 3". That unit may add 2 to their attacks characteristic.
Flurry of Blows: For each hit roll of a 6 or more, this model may make an extra attack with the same weapon. This attack can result in more attacks through this rule.
Light Weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Inspirational: Whilst a model with this rule is on the battlefield, any friendly unit may re-roll any failed bravery tests.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Magic Initiate: This unit may attempt to cast spells as described in the Magic Rules.
Poison: At the end of a phase in which a model suffered a wound as a result of an attack made by a weapon with this ability but was not slain, it suffers a mortal wound.
Poisonmaster: This unit's melee attacks gain the Poison ability.
Reach: A weapon with reach is considered to have a range of 2".
Shieldwall: Enemy ranged attacks drawn over this unit suffer -1 to hit. In addition, units may never benefit from a Charge Bonus against this unit
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Warlord: This unit must be your General. Your army may only ever include a single Warlord.  

Army Abilities

An Arza Warbrood army has access to the following army ability. They may also select one of the Paths in the table below and gains the benefit listed in that Path's column. They may also select an item of wargear, your general gains the benefit listed.

Arza Warbrood Army Ability

Models with this ability may re-roll hit rolls of 1 if they are within 6" of a friendly Hero with this ability.

Arza Paths


Path of FlamePath of Sand
Each time your army sucessfully casts a spell, you gain a Path counter. Each time a model from your army attempts to cast a spell, you may discard any number of Path counters you have. For each Path counter you discarded, you may gain +2 to a that casting roll.Each time a unit from your army successfully charges, you gain a Path counter. When a friendly unit is selected to attack, you may discard a Path counter you have. For each Path counter you discarded that unit gains +1 attack.

Arza Wargear


NameAbilities
Cloak of Shifting DunesThis model gains Stealth.
Helm of GuidanceFriendly models within 6" of this model may re-roll
any hit rolls.
Flame WhipThis model gains Drive to Attack.
(See Slavedriver for Drive to Attack rule.)
PoisonbladeThis model gains Poisonmaster.
Sandstorm CharmAt the start of the combat phase, roll a dice for each
enemy model within 1" of this model.
For each roll of a 6 that model takes a mortal wound.
Jewel-studded HideEach time this model looses a wound, roll a dice.
On a 5+ that wound is not lost.

Comments

Please Login in order to comment!