Crevan Foxtrot Character in Fallora | World Anvil
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Crevan Foxtrot

Crevan Foxtrot

An arrogant, swashbuckling military deserter who gets trapped in a powerless human form.

Physical Description

Body Features

In human form, all Foxfolk retain a red fox tail, which they usually strap to their leg to keep hidden.

Mental characteristics

Personal history

Crevan was an orphan in a military orphanage for a good portion of their childhood. It wasn't like the horrible abusive orphanages you read about in folk tales, but it was a very rigid and severe place to grow up. Everyone was expected to be tough, and when Crevan was that small, they were anything but. Any vulnerable feeling or moment of weakness is stomped out. Once Crevan got adopted, things got better, but then when they were older they were drafted back into the army. It was hell. In their first battle, they had a panic attack and hid while all the death and blood and swords flashed and exploded around them. They watched their old friend get shredded to red ribbons by the claws of a Bearheart warrior. Crevan was severely punished for deserting, and forced back into the army under more rigid conditions than ever. During a deployment in the Grey Isles, they had an opportunity to escape and they took it. Since then, they've been a roaming traveler, evading the Foxfolk authorities and surviving.

Education

The Fox is more street-smart. They never had a formal, standardized education, but years of travel have given them a very broad experience.

Employment

Crevan deserted the army, and is now on the run from the other Foxfolk.

Personality Characteristics

Likes & Dislikes

Likes: traveling, boats, playing practical jokes, speed, blackberries, sneaking up on people, spicy food, winning bets, playing the guitar, banjo, mandolin, etc (their mothers ran a school for music and Crevan specializes in strings), snow, street parties and festivals, strong coffee, spiced cider, and anything fast-paced and harmlessly chaotic.   Dislikes: feeling powerless or weak, vulnerability, rocks in their shoes, carriage travel (boring), long dresses, losing bets or games (not like that ever happens, of course. No way. They're just too good. For sure.), being lectured, dogs, and stuffy people.

Virtues & Personality perks

Crevan is a natural leader; confident, suave, and capable. Their prowess at smooth-talking and survival make everyone feel comfortable around them. They're a people person, and are genuinely friendly and caring, in an older-sibling way. They have a strong moral compass and always try to do what's right.

Vices & Personality flaws

Because of their militant upbringing, they hate being vulnerable. Any 'weak' feeling gets squashed and suppressed, because they think they need to maintain this strong persona at all times. Any probing into their past or their feelings will make them lash out and be defensive. They feel like they need to maintain to the world that they need no help, ever. Crevan also harbors a debilitating fear of death and they quite literally run from their past, always on the move, never staying anywhere for long. They haven't seen their mothers in years.

Personality Quirks

They have a friendly-smile, and then they have a bared-teeth grimace that they make sometimes when they are angry. Technically, they are a Fox, so they forget themselves sometimes when they are in human form and let some fox-ish mannerisms slip in every now and again.

Social

Family Ties

They have a close relationship with their mothers, but they haven't seen them since being deployed in Fallora.

Social Aptitude

Charisma? Through the freakin roof.

Speech

Positively silver-tongued
Species
Age
160 years old
Date of Birth
15th of Pluvichor
Circumstances of Birth
Crevan was adopted by their moms when they were only a kit
Birthplace
Sylvana, in the Central Red Territory.
Children
Pronouns
he/she/they
Eyes
sharp golden orange
Hair
jagged dusky orange
Skin Tone/Pigmentation
weather-worn tan
Height
6' 0"
Weight
150 lbs
Known Languages
Fluent in Cxair, Prianese, Casentian, and Darsky.

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