Albrek the Lone settles in the Shining Plains, where the town of Ormath will one day be.
The founding of the city of Ormath and forward.
Albrek the Lone settles in the Shining Plains, where the town of Ormath will one day be.
A small village is founded, led by and under the protection of Albrek the Lone.
The construction of Wiseman Hall was important to the people of Ormath, it meant the newly-founded town was beginning to have an identity, a solid infrastructure of its own.
The Windbeat Woodsmen is formed for the purpose of protecting Ormath from the dangers of the Wood.
A severe storm leaves the Windbeat Wood flooded and its wildlife wiped out. This also marks the disbandment of the The Windbeat Woodsmen.
With the loss of three rangers and the Woods flooded, the Woodsmen are disbanded.
Magister Maywin renovates Wiseman Hall to accomodate his permanent residency following the leave of his daughter.
The epidemic of the Maundring Sickness begins in the Third Circle of the city of Ormath. Its first casualty occurs 90 days later.