Satyr Species in Etheria | World Anvil
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Satyr

Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the Deity / Gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.   In their physical forms, satyrs, as a fey race, embody a fusion of humanoid civilization with the freedom of wild beasts. Generally, they look similar to Humans, with a range of builds and features. But their goat-like or deer-like horns, pointed or ungulate ears, and furred lower bodies of goat or deer legs sharply distinguish them from humans. Satyrs' solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.   Residing primarily in vales nestled in the highlands of Etheria's mountain ranges, satyrs are typically wild and free. They have taboos, but not laws, influence fluctuates constantly, and all are free to make merry in any way they please, so long as it doesn't impede on others' ability to do the same. Disagreements are typically turned into opportunities for public competition. Irreconcilable issues are usually solved by a strict application of "you go over there, and you go over there." True intentional crimes, however, are violations known deep in the satyr soul. If needs be, revelry can halt in an instant to help someone who's been hurt, and true criminals are exiled from the satyr communities for life. Satyrs quickly bury negative thoughts, though, and the loss of one friend merely leads them to redouble efforts to make more.   Most satyrs believe that the other peoples of Etheria are woefully burdened with the plague of seriousness. Satyrs scoff at the efforts of city-builders with their laws and right angles, and they poke fun at philosophers with their endless theories and interminable discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page.   The humans of Etheria generally think of satyrs' revels as raucous bacchanals, where anything and everything might happen. This picture isn't wrong, but it's incomplete: there's more to a revel than debauchery. For satyrs, revelry is a way of life. It's the delight in small things: the song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the constraints of time, to let go of the future and past, and to be wholly in the present moment. For satyrs, encountering life with all the senses honors the gods, and—most importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.   Given their typical nature as adventure-seeking revelers and easygoing hedonists, it is not difficult to imagine that many satyrs are devout worshippers of Kallinephes the Thundering Heart and hold many a revel in the god's name. Although worship of Kallinephes is by far the most popular deific worship satyrs engage in, many also revere Theromedeon the Wild Guard as a protector of the natural world, Orodamas the Ringing Hammer as a patron of reckless impulse and as the former lover of Kallinephes, and Tykheploutos the Silver-Tongued as a law-flouting trickster.

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