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Silver

Tier: 1

Complexity: 5

Crafting Time: 1/2

A lustrous-white metal, Silver is like the moon personified. Seen as a counterpart to gold and copper, Silver is incredibly useful besides as a form of currency. Interestingly, it seems to have an incredible affect on unnatural creatures, reverting shapeshifters and burning aberrations.

Properties

Physical & Chemical Properties

  • Conductive
  • While wielded, lightning spells or attacks are used while within 30 ft of the wielder, the spells or attacks have disadvantage to hit other targets and advantage to hit the wielder.
  • Dense
  • Items take 2x longer to craft and items made of this material weigh twice as much.
  • Bludgeoning Weapons made of the material deal +X damage, where X is 1 + the material's quality tier
  • Valuable I
  • Items made of this material is worth 2 times more than its normal price.
  • Malleable
  • When making an item out of this material, you have advantage on the check.
  • Additionally, the crafted item has disadvantage on break item checks, but advantage to repair the item.
  • Thermally Conductive
  • Any item made of this material heats up quickly. Armor and Weapons double the amount of fire damage the wielder takes or deals physically.
  • Soft
  • When making items out of this material, the DC is reduced by X, where X is the Quality Tier of the material.
  • Additionally, if the item fails a break item action, the piece that is made of this material breaks.
  • Moonlit Metal
  • Unnatural creatures take considerable damage from this metal. Creatures of the Aberration and Monstrosity type take 1d10 radiant damage from this material.

Compounds

Alloys

  • Electrum
  • 1/2 gold
  • 1/2 silver
  • Sterling Silver
  • 4/5 silver
  • 1/5 copper
  • Platinum Sterling
  • 18/20 silver
  • 1/20 Copper
  • 1/20 Platinum

Type
Metal
Value
5 gp per pound
Rarity
Rare
Color
silver-white
Melting / Freezing Point
1763
Density
11,23
Common State
Native

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