Casino d'Arryn
Au centre de la ville, en face du Sanctuaire, se trouve un bâtiment sur deux étages. Fait d'un d'un bois exotique ignifugé, on y rentre par une double porte massive ouvragée. Sur sa façade ont été sculptés des motifs représentants des trésors, des coffres, des joyaux.
A l'intérieur, une grande pièce principale, avec des tables de jeux un peu partout et, contre les murs d'étranges machines à sous gnomes. Au fond, une petite scène, où généralement un groupe de musicien emplie la salle de mélodies endiablées. Au pieds de cette scène se trouve une petite piste de danse. Un bar beaucoup trop cher est positionné dans un coin. Tout ça, et une température toujours trop haute, excite encore plus les joueurs, obligés d’ hausser la voix pour percer cette cacophonie et ambiance étouffante.
Collé au bar une discrète porte de service renforcée.
La salle est, bien sûr, sécurisée par des hommes de mains, musclés et imposants, certains armés, d'autres non.
Si l'on est travailleur honnête voulant dépenser son argent durement gagné, addict ou petit bourgeois, on est le bienvenu ce lieu dont le principe est de faire rêver tout en gagnant, résultant en la plupart des joueurs ressortant de là avec les bourses allégées et une amère déception.
Si on est assez chanceux, ou surtout plutôt chic et fortuné, on peut accéder à l'étage. Le changement d'ambiance est radical, lumières douces, musique qui va de paire, des croupiers et serveurs bien habillés. Quelques jolies tables sont éparpillées entre statues et plantes exotiques, autours de ces tables jouent des gens chics, confortablement installés dans de lourds fauteuils.
Strognal en est à la tête, il a racheté le casino à un bas prix, profitant d'un drama concernant des détournement d'argent, qui avait valu de grosses amendes à l'ancien propriétaire. Depuis, Strognal gère les opérations d'une main de maître, toutes les transactions du casino sont vérifiées par l'hôtel de la monnaie et les gains y sont stockés dans leur coffre.
Alterations
Loterie
De temps en temps une grande loterie est effectuée, les chances d'y gagner quoi que ce soit sont minimes, mais les gains font rêver.
Avandra’s Favor (Dice game, 25 gold pieces minimum buy-in)
This dice game is deceptively simple and an easy way to lose gold in a hurry. “Roll the dice and may Avandra be with you!”
Rules: Players roll 2d6. If they add to a 7 or 12, the player wins. Gamblers can double the bet to add 1d6 to the total.
Gambit of Ord (Card game, 50 gold pieces initial buy-in)
While Vox Machina didn’t get a chance to try their hand at this competitive card game in Luck’s Run, your players can press their luck thanks to the detailed notes Matt Mercer shared with Critical Role fans.
Rules: Each card player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet (meet it), or fold. It continues when all bets are equal.
Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together.
Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%.
Sleight of Hand can give a reroll; Deception can force a fold.
Gyp (Min 5 gp buy-in). A player rolls 2d6. If they roll a 7 or 12, they win. They can double their bet to add 1d6 to the total. Payout for winning players is 3:2.
Liar’s Dice (Min 10 gp buy-in). A player rolls 5d6 and keeps their roll secret. Each player takes turns bidding a face value and a number equal to the number of dice showing said face value amongst all player’s dice. A player has two choices during their turn: make a higher bid or challenge the previous player’s bid. Raising the bid means either increasing the quantity, or the face value, or both. If a bid is challenged, all dice are revealed. If the bid is true, the bidder wins and the challenger is eliminated. If the bid is false, the challenger wins and the bidder is eliminated.
Tymora’s Spinner (Min 10 gp buy-in). Each player chooses one of two options: choose a number between 1 and 20, or choose whether the result of the die roll will be odd or even. The dealer then rolls a d20. If a player chose a specific number, they win triple their bet if the die lands on said face. If a player chose between even or odd, they win 1.5 times their bet if the die lands on a correct face. A player loses otherwise.
Twenty-One (Min 25 gp buy-in). A player rolls 2d10. The dealer does the same, keeping the first die hidden. Each player, including the dealer, takes turns rolling any number of additional d10s. All die faces are face value, except for the 1, which can be worth 1 or 11. If the dealer scores a 21, all players lose. If a player scores a 21, they win. If neither occurs, a player loses if their total is less than the dealer’s, and wins if their total is greater than the dealer’s. Payout for winning players is 3:2. If both the dealer and a player score a 21, that player wins their bet back 1:1.
Hand of Fate (Min 50 gp buy-in). A player rolls 1d12 and keeps their roll secret. Each player has the chance to raise the bet, call the bet, or fold. This continues until all bets are equal. A d12 is then rolled which all players can see. Each player has a second chance to raise, call, or fold. A second and final d12 is rolled and each player gets one last chance to raise, call, or fold. Once all bets are equal, all dice are revealed. The player with the highest combined total of their die and the public dice wins 80% of the pot (20% going to the casino). Ties split the 80%.
Quon a Drensal, “Run of Luck” (Racing lizards game, 25 gold pieces minimum buy-in)
Quon a Drensal is an age-old traditional game of Marquet and the namesake of the casino Vox Machina finds themselves in. Five small desert lizards are released in a small maze-like track that rests upon the table. The lizards themselves are in separate cages at the end of a table until released to race. Gamblers can bet as much as they’d like on one particular lizard, with a 25 gold minimum.
Rules: Roll 1d4 for each lizard three times, describing the stages of the race at each round of rolls. The lizard with the highest roll total wins, and those who bet on it double their bet as winnings. Second place bet gets half of their bet back.
Type
Casino
Parent Location
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