Aasimar
Aasimar are interesting beings. Like genasi, they are quite rare, only surfacing when Correllon foresees greasy tragedy to the world. It makes me curious as to why Ira MacMillan is here.
Probably the most famous figure associated with aasimar is Shadow Jak. Though it is doubtful that the Reaper is an aasimar, his presence is never coincidental. His last appearance, according to legend, was the Nysian Rebellion.
From the Notes of Lady Rhewa; Dated the 12th of Castiel, 131
Basic Information
Biological Traits
Most aasimar seem to be able to heal creatures just by touching them. A few are capable of flight, shining like a beacon, and even spewing shadow from their orifices. This last one is exceptionally rare.
Genetics and Reproduction
Aasimar do not breed true. It is theorized that the gene lays dormant until called upon.
Additional Information
Facial characteristics
Aasimar are beings with perfect features with an almost luminous effect.
Perception and Sensory Capabilities
Aasimar are confirmed to have darkvision up to 60 feet.
Civilization and Culture
Common Myths and Legends
Shadow Jak
The Reaper
The Gambler
The Strategist
The Multi-incarnate One
Genetic Ancestor(s)
Scientific Name
Homo sapiens celestius
Lifespan
160 years
Related Myths
Weight: 110 + 2d10* x 2d4
Ability Score Increase: +2 cha
Walk Speed: 30
Darkvision: 60 feet
Celestial Resistance: Resistant to radiant and necrotic damage
Healing Hands: Heal one creature for an amount of HP equal to your level.
Light Bearer: Know the light Cantrip. Use cha as cast ability.
Languages: Common and Celestial
Protector
Ability Score Increase: +1 wis
Radiant Soul: 3rd level. Gain foot speed of 30, and deal extra radiant damage when you hit with a spell or attack. Extra damage equals your character level. Bonus action to initiate, lasts 1 min. Scourge
Ability Score Increase: +1 con
Radiant Consumption: 3rd level. Cast light as a touch. You and each creature in 10 feet take radiant damage equal to half your level at the end of each of your turns. When you deal damage with a spell or attack you can deal radiant damage equal to your level. Bonus action it initiate and end, lasts 1 min. Fallen
Ability Score Increase: +1 str
Necrotic Shroud: 3rd level. Creatures within 10 feet that can see you must make a cha save (DC=8+proficiency+cha mod) or be frightened. Deal necrotic damage equal to your level when you deal damage with a spell or attack equal to your level. Initiate and end as a bonus action, lasts 1 min. All specific abilities usable once / long rest. *Same roll used to determine height.
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