Kupo Character in Eriad | World Anvil
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Kupo

Galio Elias Beauchamp (a.k.a. Kupo)

Physical Description

General Physical Condition

Kupo is in good physical condition and health with a small, diminutive frame and surprisingly agile. He isn't the strongest or most dexterous but he knows how to keep himself alive.

Body Features

The years spent travelling have tanned Kupo's skin with a healthy glow and rosey cheeks. The sun has bleached his unkempt hair which he cuts irregularly with a knife.

Facial Features

A long angular face with high cheekbones and a permanent smirk. Quite often he walks with his eyes closed, daydreaming and paying little attention to his surroundings.

Identifying Characteristics

Kupo went through a rebellious stage in his time at the White Mage Academy in True Crysteria and pierced his ears several times. His eyes are unusually green even for a Wood Elf, this is often seen as a strong connection to the fey.

Physical quirks

Kupo rarely walks normally. Usually skipping, running or hopping. When he does however he carries himself lightly, never planting his entire foot firmly. When nervous he'll often pull his hood over his head and attempt to cover his face and blink frequently. Especially when lying.

Special abilities

Despite never finishing his time at the White Mage Academy and mainly being self taught Kupo is extremely gifted with healing magic. He also believes that he is equally gifted with a bow. This however is not the case but this never holds him back, it's usually anything but his intended target who are in any real form of danger.

Apparel & Accessories

Wears a traditional red and white mage robe which he has altered to match his more quirky personality with a bell attached to the hood. He carries his favourite spell book which is in poor condition it looks as if it's seen a lifetime of wear and tear in a matter of years. and satchel in which his pet chocobo Patrice lives. The satchel was also home to a moogle who he befriended on his travels.

Specialized Equipment

Kupo carries his ornamental White Mage Staff mainly because he likes the way it looks and how it completes his White Mage ensemble. It's often misused, quite often on his travels he'll simply hit small rocks around or pretend he's a gallant sword fighter. Unconventionally he uses as bow as his magical focus for his spells and abilities adding his own whimsical flair to them as he goes.

Mental characteristics

Personal history

  • Born in the nation of True Crysteria in the Village of Redwell.
  • /* - His parents were the village hunters and were quite often on patrol.
  • When he was younger the village was attacked by a large unexpected monster attack.
  • His parents were caught in the middle of the attack.
  • They were able to warn the village but at cost of their own lives.
  • The village was unprepared and suffers heavy losses.
  • Saved by Zephyr Highwind from the Gridal Nation.
  • Saves Vexacious Rein's life with his white mage abilities.
  • Zephyr Highwind raises him for a while as a parental figure
  • He sends him to a white mage academy to keep him safe.
  • The pressure and authority causes him to run away from it all.
  • Kupo meets with a fellow elf on his travels across Olidia.
  • Zar'ral Helvimtor takes Kupo under his wing like a younger brother keeping him safe.
  • When Zar enters a situation that is dangerous he parts ways.
  • Kupo spends the next few years traveling alone across Olidia.
  • Well prepared for this situation trained by several strong people.
  • He befriends a moogle on his journey. */
  • Gender Identity

    Identifies as a male but doesn't feel the need to conform to any social expectations of gender. Happy to act however he feels comfortable and wear what ever he likes.

    Sexuality

    Pansexual. Not really concerned with relationships or intimacy at this point in his life although he can appreciate it in any form.

    Education

    Several years at the White Mage Academy. He had huge potential but found his attention wandering and never really applied himself.

    Accomplishments & Achievements

    His time spent at the white mage academy was well spent and he leant a lot and showed potential often ahead of his peers an skill and spellcraft although his teachers and guides did not care for his carefree attitude and disregard for the rules. The time following that he spent on his own has taught him how to fend for himself and become a survivor. During this time Kupo achieved an unusual feat of befriending a Moogle which is in fact he gained his alias. Less noteworthy is his skill with a bow, this is unusual however as most White Mages are seen with a staff or rod. Completely self taught with a bow he believes himself to be an expert. This is not the case.

    Failures & Embarrassments

    He left a promising career in the White Mage academy in Gridal although he sees this a personal triumph though. He ran from Zephyr despite his only intention being that he wanted to keep him safe. This was a tough decision for Kupo to make and he wonders to this day whether it was the right one. More recently he chased a frog for hours after he believed it spoke to him after hearing a children's story about a frog that grants free wishes or three wishes. he wasn't sure. Either way it was just a normal frog that was displeased about being chased.

    Mental Trauma

    Losing his parents early in his life has left him feeling dependent on other people then a need to leave before they are taken from him.

    Intellectual Characteristics

    Open-minded to the world. Very naive and plucky.

    Morality & Philosophy

    Philosophically he believes that all actions have consequences. What ever constitutes as karmic balance in this world thats how he lives his life.

    Taboos

    Doesn't like to lose his temper or swear, he's happier to talk his way out of trouble rather than fight. He is extremely naive, which makes the fact that he's survived this long on his own even more impressive. It's essentially been sheer luck.

    Personality Characteristics

    Motivation

    In his heart Kupo wants to help those who need it most and have fun whilst doing it. He wants to meet new people and see all the world has to offer. He stands against those that would inhibit anyone else's enjoyment of the land they live in and the life they all have to share. Usually this is done with a stern glare and an arrow fired at high speeds. In no particular order.

    Savvies & Ineptitudes

    He has a bright and sunny demeanour and sees the positive in most situations, the hardships in his life have taught him to keep fighting and keep moving. Sometimes you've got to be someone else's good day.   Bad with any form of authority, he's always been a free bird. Not to say he doesn't respect it but will occasionally act out if it effects what he wants to do.

    Likes & Dislikes

    Likes: Sweet food, skipping, playing games, music, moogles, helping people in need.   Dislikes: Spiders, being told what to do, frogs.

    Virtues & Personality perks

    Strong personality and sheer will. Extremely forgiving and tolerant.

    Vices & Personality flaws

    Childlike to the core. Struggles to take situations seriously and attention can wander. Motivation can drop if it's not something he finds interesting.

    Personality Quirks

    Blinks a lot when nervous. Tends to made up words when talking and repeats words and phrases he finds humorous.

    Hygiene

    Exceptional for someone who travels a lot and doesn't stay still. This may have been imparted upon him by Zef.

    Social

    Contacts & Relations

    Moogles on occasion will ask him for help.

    Family Ties

    Grandfather - Elias Beauchamp (Deceased)   Father - Ulrich Beauchamp (Deceased)   Mother - Tristana Beauchamp (Deceased)   Adoptive Guardian - Zephyr Highwind   Traveling Companion/Brother - Zar'ral Helvimtor

    Religious Views

    No religious views other than what goes around comes around. Aiding those who need it and planting an arrow in those who have earned it.

    Social Aptitude

    Informal and relaxed. Overly confident and energetic. Very fidgety.

    Hobbies & Pets

    His pet miniature Chicabo Patrice lives in his satchel. He refuses to grow despite having the appetite of a full size chocobo and can make short work of a bag of Ghyshal greens. He's freindly to pretty much everyone and loves attention.

    Speech

    Kupo can be very quiet and unassuming at times as he can find himself slightly lost in crowds of people. However around friends and small groups he really comes out of his shell and speaks very loudly and enthusiastically.

    Wealth & Financial state

    Low impulse control and poor money management leads to ridiculous purchases so Kupo rarely has any substantial amount of gold. What he does earn is through aiding those who need it as he passes through town and rather than being paid in gold he much prefers a place to sleep and something to eat. He carries the "Wand of talk to bears" as a reminder that people aren't always honest and that he can outrun bears.
    Species
    Elf
    Year of Birth
    260 CA 19 Years old
    Birthplace
    Redwell - True Crysteria
    Children
    Current Residence
    No fixed location.
    Gender
    Male
    Eyes
    Green
    Hair
    Blonde - Ruffled
    Height
    5’3”
    Weight
    91lbs
    Quotes & Catchphrases
    He's known to ramble on and make up words to vent his frustration. Quite often known to say "Aw geez".
    Aligned Organization
    Known Languages
    Common and Elvish
    Character Prototype
    Limit Break inspiration - Aerith Gainsborough FF VII   Theme Song   Limit Break

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    I blame the frog...
    26th day of the 12th month, 278 CA

    A random old man on the road told me a story of a magical frog that grants wishes. He mumbled a lot it may have been either three or free wishes. Either way the story was definately worth the 400 Gil I gave him (Not like that stupid Wand of Bear Talking). Such a happy man he was, laughing all the way into the distance. As luck would have it later that day, there in front of my path was a frog. I was sure this was the frog that the crazy old man was talking about. Me and Patrice looked at each other and a fire burned in our eyes. We would claim our undetermined number of wishes! I strapped Patrice in and gave chase.   The frog was a slippery adversary, any move I made he matched in reverse. Bobbing and weaving all of my advances eventually leaving me into an overgrowth. He was within my grasp until my hood got snagged on some kind of bramble. Once I worked it loose the frog was no where to be seen. I needed to get this repaired, as luck would have it I had wandered my way close to the town of Lindow. How very fortunate.   Less than an hour later I arrived at the front gates, my stomach was rumbling but I had to get my hood fixed first of all, people look at me as a white mage for guidance and stuff apparently. Who's gonna trust a white mage with a tear in his hood?! NO ONE I SAY! Anyway, I began my search looking for a tailor or maybe even a skilled butcher could get the job done I thought. When out of the blue I was being wrestled by 3 men in grey cloaks. I didn't know how to react, so as Zef taught me I used my words first and I yelled at them a bit. That wasn't working so I invoked the word of radiance and burned them. This didn't work either. It just irritated them a bit. First the frog and now this. Aw Geez.   Turns out being a captive wasn't that bad, I had somewhere nice to sleep. It was warm, oh and they fed me! How nice is that? Plus there was someone always on guard, y'know to make sure I dont get kidnapped again or something. The guy next to me was tied up too apparently he was the owner of the windmill, he was really nice. He must have been concerned for my safety as he was always telling me to "Shush" or "Go to sleep". What a nice guy.   I woke up in the morning after a great sleep apparently they are going to take me somewhere for a large reward. I might have underestimated the situation. Plus I'm getting bored now and my new friend Dan the windmill owner has stopped playing games with me. Then I saw them my luck came through for me again it was Zef And Mister Rein. They didn't look so happy to see me when I shouted across to them. Aw Geez.   After a little bit of a scuffle one of the captors gained a hole where he shouldn't have from Mister Rein and he got characteristically angry at another. I managed to persuade the other gentleman to lay down his arms while he still had hands to hold them. They all surrendered and gave us some information on who they were. I kinda zoned out at that bit when it got all talky. It was BORE-RING. If I wanted to listen to lectures and things of importance I would have stayed at the Academy. There was so much I wanted to say to Zef but he was never really good with words unless it involved birds or jumping. Truth is I really missed him and the hardest part of leaving the academy was leaving behind the only family I've ever really known. I guess I was happy to see Mister Rein again too I suppose.   We didn't really have the time to enjoy the reunion but I was lucky again that they found me and I'm lucky to be able to use all this to stick with them. Apparently we are heading to Padstow for something, I'm pretty sure I'm extremely important. Mister Rein remarked that he could get us free passage on ship to Padstow. Other that being captured and smuggled into a windmill basement and held against my will it's been a really lucky day. Aww Geez my hood is still all bent up outta shape. I'm going to finally get my hood fixed or no one will take me seriously.   Just outside of the port there was a tall elven warrior who introduced himself as Gilgamesh. He was beautiful and graceful in every movement he made. He wanted to challenge us a duel, he was so confident that he wanted to take all 3 of us on at once (And Patrice). Zephyr and Rein leaped into battle and I stood fearlessly at the back lending them aid where I could. I'm a little outta practice though and we lost. It was all over so quickly, we didn't stand a chance. I felt so responsible, I wasn't good enough again. I promise I'll do better next time Zef and Mister Rein. I promise.   After a long strange day we decided to rest up before the flight was due. We dropped by the Ruby Rat for some food, I had the most amazing Frog Stew it almost made me forget that I might have concussion. Anyway we hopped on a flight outta here the Captain (A real one unlike mister Rein) was real nice and let us on board. Biggs was his name I think. I dare say I'll be back to my own business before the end of the year.

    Cover image: by Eldi13

    Kupo

    White Mage 5 Class & Level
    Acolyte Background
    Wood Elf Race
    Chaotic Good Alignment

    Strength 8
    -1
    Dexterity 12
    +1
    constitution 8
    -1
    intelligence 12
    +1
    wisdom 16
    +3
    charisma 16
    +3
    Total Hit Dice
    Hit Die 1d6-1
    0 proficiency bonus
    0 Passive perception
    -1 Strength
    1 Dexterity
    -1 Constitution
    1 Intelligence
    3 Wisdom
    3 Charisma
    saving throws
    0 Acrobatics
    0 Animal Handling
    0 Arcana
    0 Athletics
    0 Deception
    0 History
    0 Insight
    0 Intimidation
    0 Investigation
    0 Medicine
    0 Nature
    0 Perception
    0 Performance
    0 Persuasion
    0 Religion
    0 Sleight of Hands
    0 Stealth
    0 Survival
    skills

    AC
    5
    Hit Points
    0
    Initiative
    35 feet
    Speed
    Proficiencies:
  • Longsword
  • Shortsword
  • Longbow
  • Shortbow
  • Dagger
  • Dart
  • Sling
  • Quarter Staff
  • Light Crossbow

  • Languages:
  • Common
  • Elvish
  • Proficiencies
    Attacks
    Cantrips (4)
  • Spare the Dying
  • Guidance
  • Light
  • Sacred Flame

  • 1st Level (2)
  • Cure Light Wounds
  • Heroism

  • Spellcasting

    Equipment
    I would rather make a new friend than a new enemy.
    Personality Traits
    No Limits. Nothing should fetter the infinite possibility inherent in all existence.
    Ideals
    I protect those who cannot protect themselves.
    Bonds
    I'm convinced that no one could ever fool me in the way I fool others.
    Flaws
    Mask of the Wild
  • You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

  • Trance
  • Elves don't need sleep. Instead they meditate deeply remaining semiconscious, for 4 hours a day. gaining the same benefit a human would sleeping for 8 hours.

  • Fey Ancestry
  • You have advantage on saving throws against being charmed and magic cant put you to sleep.

  • Keen seses
  • You have proficiency in the perception skill.

  • Fleet of Foot
  • Base movement increased to 35 feet.
  • Features & Traits

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