Arcane Siphoner
Some rogues enhance their skills of stealth and agility with magic, while others steal magic from their enemies to bolster their spellcasting abilities. The Arcane Siphoner relishes draining the magical might of their arcane foes, using their own power against them in inventive new ways.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Arena Fighter
Rogues who live and die in the sands of the Coliseum rely on their wits to pursue glory and gold. Arena Fighters perform powerful Gambits, searching for their opponent's weakness before striking, stirring the crowd in an excited frenzy. Even when badly outnumbered, they relish finding ways to exploit the battlefield and turn the tide in a flashy spectacle.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Black Quill
You were trained by the infamous Black Quill, a secret organization of influential members who shape the state of the world from behind the scenes. As a Black Quill, you understand the importance of returning forbidden knowledge to the organization and eliminating any who would seek to spread its dangers to the innocent populace.
Thanks to your training, you are skilled at collecting information from the shadows and possess the ability to momentarily run on air for a better vantage point or to end an unsuspecting target from above.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Devil's Tongue
Your skill in manipulation and deal-making leaves those you encounter thinking they’ve made a deal with a devil. Your eloquent skill in wordplay, mixed with your uncanny luck, suits the narrative and provides an advantage when carrying out schemes. Does devil’s blood coarse through your veins, or are you just a silver-tongued trickster?
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Divine Agent
While clerics and saints preach their deity's gospel to the townsfolk, the Divine Agent rogue does what is necessary to preserve the church's position of power. Why send an army when a swift blade sanctioned by a god will do?
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Dragon Fang
Masters of draconic powers, the dragon fang are skilled assassins and spies who have aligned themselves with a thieves’ guild sponsored by, or indebted to, an Ascendant Dragon. As a dragon fang, thanks to this connection, you’ve discovered the ability to harness the ancient and mystical might of dragons.
This archetype is common in Erenel, particularly in the Thalorian Wilds. After the defeat of the mad sorcerer Morthos Dray and his Draconic army by Grenchester's Balefire Knights, the liberated Draconic began a new life in the region. Struggling to find a footing in the shadow of the Illuminated Church, many Draconic would band together and resort to a life of thievery.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Faceless
Most rogues are skilled in stealth, subterfuge, and trickery, yet only the Faceless dare to push these talents to the extreme. As a Faceless, you are in a guild of assassins trained in blood magic to physically change your appearance by stealing the face from another. Over time, as your collection of faces grows, you learn to relinquish your former identity and become “faceless.” Nothing more than a servant of the Many-Faced, a God Eater of the Below.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Fate's Fortune
While anyone can pick up playing cards or roll dice and claim to be lucky, a Fate's Fortune Rogue daringly draws on their innate luck to twist fate in their favor. This knack for finding a favorable outcome leads Fate's Fortune to be extremely risky, hoping for a big payoff. Drawbacks occasionally come but don't worry; as a Fate's Fortune Rogue, you always have the feeling your lucks about to change!
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Giant Slayer
Only a select few possess the courage to take up the mantle of a Giant Slayer, relying on a combination of agility and wit to not be trampled underfoot. Watching a rogue slice the knees of a giant creature only to climb on their back for a finishing maneuver is a true sight to behold.
As they like to say in the taverns following a successful hunt - the bigger they are, the harder they fall.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Loot Hoarder
The extraordinary danger faced when looting a dragon’s hoard sets Loot Hoarders apart from mere thieves. Besting such powerful and intelligent creature requires an eye for detail, elusive maneuvering, masterful concealment, and a few magical tricks when the plan inevitably falters.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Raven's Call
As a Raven’s Call, you have found a higher calling and devote yourself to the Matron of Ravens.
Ianna, Matron of Ravens is the goddess of death with an intense hatred of the undead. She believes all undeath must be eradicated so the natural cycle of death can continue. To assist the Matrons of Ravens, you are granted borrowed power to slay your enemies, especially those she has deemed disposable. Work closely with the Matron’s clergy and go where clerics and paladins cannot.
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Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Ruffian
Most rogues attack from the shadows, waiting for an opportunity to strike. As a Ruffian, you prefer to face your enemies head-on, doing whatever it takes to win. You feel most alive taking a punch in a brawl while using intimidating tactics to brute force a sneak attack into your enemies. You're here to win, not make friends.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Shinobi
Many rogues are known for their skill in stealth, infiltration, and eliminating their foes with deadly efficiency. As a Shinobi, you are also a master of espionage and guerrilla warfare but have undergone intense training to master a wide array of tools and devious devices. Despite acting beyond the laws of society and being chastised for dishonorable methods, you are known for your unwavering loyalty, dedicating yourself to a clan, a criminal organization, a mission, or even a charismatic leader. Consider where your loyalties lie as you prepare unique tools in the shadows.
Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.
Trencher
On the warpath of chaos and deception that makes up the usual rogue’s life, many find themselves in the deep recesses and tight crawl spaces of the world. Many more fear being stuck in a trench or the dark narrow hallways of a dungeon. Trencher rogues revel in these tight situations, choosing to use firearms and other ranged weapons to overpower their foes in close combat; their volley of fire difficult to evade when up close and personal.
Trencher 5E Stat Block
Trencher
Roguish Archetype
Created by Nano
Optional Rule: Firearms
The Trencher is designed to work with firearms found in the DMG and Erenel's firearms. If your campaign doesn't use firearms but you want to include this subclass, change the Trenching Expertise feature to allow the Rogue to use bows and crossbows instead!
Trenching Expertise
3rd-level Trencher feature
When you choose this archetype, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. Firearms you use have their misfire chance reduced by 1 (minimum of 1). Additionally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Deep in the Hole
3rd-level Trencher feature
In a pinch, you can hunker down and find last minute cover at opportune times. When you hit a creature and roll to damage with the Sneak Attack feature, you can choose to half the number of sneak attack damage rolled to instead gain half cover until the beginning of your next turn (no action required).
Flashbang
9th-level Trencher feature
When caught off-guard, you’re able to disorient foes and potentially turn the tide. As a reaction, you can impose disadvantage on attack rolls on every creature of your choice within 5 feet of you until the beginning of your next turn. Once you use this feature, you can’t do so again until you finish a short or long rest.
Point Blank
13th-level Trencher feature
You have learned to take advantage of the added accuracy when closing the gap. When you roll a 1 on a ranged weapon attack roll against a creature within 5 feet of you, you can reroll the die and must use the new roll. If the attack hits when using this feature, you can also use your Sneak Attack feature.
Devastating Shot
17th-level Trencher feature
If you Sneak Attack a creature within 5 feet of you with a ranged weapon, you can use your reaction to double the dice rolled. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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