Fighter in Erenel | World Anvil

Fighter

This Fighter article features subclass options for Erenel players in 5th Edition Dungeons and Dragons. The article will be updated over time as new subclasses are released! Some subclasses are only available for Gamingbrew Patrons!
 
Of all the adventurers in the worlds of D&D, the fighter is perhaps the greatest paradox. On the one hand, a singular feature of the class is that no two fighters ply their craft in quite the same way; their weapons, armor, and tactics differ across a vast spectrum. On the other hand, regardless of the tools and methods one uses, at the heart of every fighter's motivation lies the same basic truth: it is better to wound than to be wounded.   Although some adventuring fighters risk their lives fighting for glory or treasure, others are primarily concerned with the welfare of others. They put more value on the well-being of the society, the village, or the group than on their own safety. Even if there's gold in the offing, the true reward for most fighters comes from sending enemies to their doom.   You might have enjoyed formal training in a noble's army or in a local militia. Perhaps you trained in a war academy, learning strategy, tactics, and military history. Or you might be self-taught—unpolished but well tested. Did you take up the sword as a way to escape the limits of life on a farm, or are you following a proud family tradition? Where did you acquire your weapons and armor? They might have been military issue or family heirlooms, or perhaps you scrimped and saved for years to buy them. Your armaments are now among your most important possessions—the only things that stand between you and death's embrace.
 

Martial Archetype

At 3rd level, you choose an archetype from the list available that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

Erenel 5E Subclasses

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Bastion

Rampart against the throes of battle, a Bastion seeks to protect others from harm above all else with the use of shardlight, light that has been crystallized into a nigh-unbreakable structure. As a Bastion, you might have learned to harness shardlight from training alongside the precepts of a church or religious order. However, whatever your origins may be, you are often considered a welcome addition to your allies in the vanguard.
Bastion 5E Statblock

Bastion

Fighter Martial Archtype

Created by IyeNano  

Shardlight Protection

3rd-level Bastion feature   As a bonus action, you can summon a shield made of crystallized light into one of your free hands. While holding it, this shield has similar properties to a mundane shield, except that it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The shield is weightless, you can’t be disarmed of that shield unless you are incapacitated, and you take no damage from magic missile.   You can only have one instance of Shardlight Protection active at a time, which remains summoned until you use this feature again, if you dismiss it on your turn as a bonus action, or if you die.  

Luminous Prison

3rd-level Bastion feature   You can throw a shardlight shield to magically constrain an adversary. As an action, you can choose to throw a shield summoned by the Shardlight Protection feature at a hostile creature within 30 feet of you. The creature must succeed on a Dexterity saving throw or be restrained until the end of your next turn. Your Luminous Prison save DC equals 8 + your proficiency bonus + your Constitution modifier.The shield returns to your hand at the end of the duration or on a success.   You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.  

Prismatic Defense

7th-level Bastion feature   You learn how to use your shardlight to protect others and enhance your own defenses. While you are holding a shield summoned by Shardlight Protection, if you or an ally within 5 feet of you is hit with an attack, you can use your reaction to provide half cover to any creature of your choice that you can see within 5 feet of you until the end of your next turn.   You can use this feature a number of times equal to your Constitution modifier (a minimum of once), and you regain all expended uses of it when you finish a short rest or long rest.  

Blinding Radiance

10th-level Bastion feature   You can shatter your shardlight shield to blind and deter your foes. You can choose to dismiss a shield summoned by Shardlight Protection as an action, and each creature in a 15-foot cone from the shield must make a Constitution saving throw against your Blinding Radiance save DC or be blinded for a minute. Your Blinding Radiance save DC equals 8 + your proficiency bonus + your Constitution modifier. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the creature is no longer blinded.   Once you use this feature, you can’t use it again until you finish a short or long rest.  

Improved Shardlight

15th-level Bastion feature   Any shield summoned by Shardlight Protection grants a +2 bonus to Armor Class to the one wielding it. Additionally, the range of Prismatic Defense increases to 30 feet.  

Crystalline Mastery

18th-level Bastion feature   Your body and spirit have become completely attuned to shardlight. When you use your Blinding Radiance feature, the shield is no longer dismissed unless you choose to dismiss it.   In addition, when you roll initiative and have no uses of Luminous Prison left, you regain one use of the feature.


Buccaneer

Charismatic sailors gifted with the sword; buccaneers prefer the freedom of a wide-open ocean. Living a dangerous life on the high seas, a buccaneer learns to act first and ask questions second. This swashbuckling approach blends into their martial training as they explore and “liberate” valuable cargo from other vessels.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

Clockwork Knight

Boosted by powerful Clank Mail armor crafted by their own hands, Clockwork Knights are gifted combatants in a new age of warfare. Thanks to excelling at modifying their equipment with enhanced tech, the Clockwork Knight embarks on incredible journeys to discover new landscapes and forgotten worlds.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

Combat Medic

Unlike the healers who rely on magic to aid their allies, a combat medic does so with medical supplies and a skilled hand. A combat medic rushes around the battlefield, tending to the wounded with little disregard for their own safety.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Knight of Iswa

Druidic guardians of Cendelius sworn to protect their homeland and Queen Esmeril, Knights of Iswa combine martial expertise with magical skill. Those who seek to corrupt and destroy the Ancient Forests of Cendelius believe the forest itself opened in retribution; in reality, the Knights of Iswa descended in a fury.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Nevermore Knight

Loyal followers of Harlock Von Lishken and members of The Pale Hand Order, Nevermore Knights are bound in service to the Nephistrad Kingdom. Fighters who follow the Nevermore Knight archetype draw power from undeath to bring themselves closer in service to their vampiric masters.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Pack Leader

Pack leaders combine the martial mastery common to all fighters with the skill and patience of training beasts for combat. Through hours of disciplined practice, a pack leader gains the loyalty of a special companion well-versed in pack hunting, such as a wolf, hound or velociraptor. Fighting in tandem on the battlefield, a pack leader and their loyal beast are formidable and never alone.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Phalanx

Famous for their defensive mastery with a shield and the Phalanx battle formation, Fighters who train in the Phalanx Martial Archetype are walking bulwarks. Only the most disciplined warriors lock shields together, relying on one another for protection in the most dire of situations.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Sword Dancer

Hailing from the capital city of Kemor in the Scabbard Wastes, the art of Sword Dancing was popularized by the Ankana. These elite warriors were tasked with defending the long-lived Pharaoh Hetheps Sul, who placed grace and showmanship in combat above all. After Hetheps Sul’s death, the Ankana continued their Sword Dancing tradition, expanding their role as bodyguards, diplomats and entertainers.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

Viking

Inspiring terror in the Northlands, Vikings are professional raiders, sailing the frozen seas of Erenel taking what they wish. A Viking raid is a fearsome sight to behold as they excite their allies with the artistry of savage combat. The coordinated ferocity and nigh-unstoppable fury can be heard behind every critical blow.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.  

Warlord

Leaders of the battlefield, Warlords stand on the front line issuing commands and rallying their allies. The Warlord is a formidable foe but truly shines when supporting and being supported by the party. Using decisive actions, a Warlord devises cunning strategies for tactical superiority. If this plan falters, they can inspire courage, forging a cohesive combat team fueled by their rallying cry.
  Available only for Gamingbrew Patrons. If you are a Patron the sub class will appear below.

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