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Report: Beans and Pyramids

General Summary

After spending some time discussing a mutually agreeable layout for the future of Choer Cliff Keep, the Snapdragons redistributed the remainder of their treasure. However, curiosity killed the cat and caused the party to plant one of their Magic Beans, sprouting an ancient pyramid. Not ones to let a mystery go unsolved, the Snapdragons kicked open the door (warnings of curses unheeded) and fought with a Mummy Lord. Thanks to a well-placed fireball (albeit, all fireballs are well-placed), the Mummy Lord was quickly destroyed, and his heart smashed and burned, the mummy's treasure left unguarded.

Rewards Granted

  • 10,500 gp in gold
  • 5x 750 gp art objects
    • 2x Silver and gold brooch
    • Small gold idol
    • Silver-plated steel longsword with jet set in hilt
    • Bottle stopper cork embossed with gold leaf and set with amethysts
  • 3x Potions of healing
  • 1x Potion of climbing
  • 1x Cloak of the manta ray
  • 1x Keoghtom's ointment
  • 1x Potion of Animal Friendship
  • 1x Spell Scroll of Water Breathing
  The sarcophagus itself = 21,500 gp (2500 lbs). A group of 5-6 Berserkers (a la Horn of Calling) can carry it out of the pyramid, but spend most of their duration widening the door to fit it through.

Notes

Keep

(included) War room
  1. Battle ring/training room
  2. Library
  3. Ritual circle
  4. Docks
  5. -
  6. Dining Hall (table rule: Additionally, every banquet grants the structure owners advantage on Persuasion, Deception, and Performance checks made to interact with allied guests during the banquet)
  7. (Cave) Magical enchanter?
 

Trading Post

(included) Caravansary
  1. Tavern
  2. Market stalls
Report Date
06 Oct 2019

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