A world of seas and continents, each with their own problems.
Oresta is the most populous continent, supposedly at the center of the world's creation. There, the first races live, work, war, and generally cause problems for the rest of the folks trying to get by. Human kingdoms dominate the coasts, threatened by the marching armies of the
Alabaster Empire. One hundred years ago
King Tamren of
Estis declared himself Emperor of Oresta and launched a series of bloody conquests to prove it. The empire he and his descendants built now spans the length of the north and claims a number of overseas colonies in the names of
Erathis, Goddess of Civilization, and the dynasty’s supposed ancestor
Tagoran Lightbringer, the last
Sun Emperor.
Verine-in-the-East seems to be the next fodder for the imperial war machine, though currently the nations live under a tenuous truce.
Meanwhile, the
Nalori Queens have ruled the disparate peoples of the West since the fall of the
Empire of the Sun, over a thousand years ago during the turning of the
Age of Light. Nalori include
Flatlander Humans ,
Hillfolk Dwarves ,
Elves of the Ember Forest , the many citizens of the
Merchant Coast, and the various
Veridan Mountain Tribes .
The Coastal Road links the trade cities of the Merchant Coast to the capital of Nalor and north to
Estisa, the Imperial City. In the southeast,
Shyrvara continues in relative isolation, shielded from direct threat from the Empire by the all-but-impassable
Halaurmorndin Mountains . Until recently, the Shyrvaran confederacy was ruled loosely under a
Council of Thanes. In the face of trouble to north and south, Shyrvara has recently united under the banner of
King Alister Bridgeborn, but only through bloody civil war. The
Hold of the Sea Princes , slave-taking pirate captains sailing from the
Silver Islands across the
Adarin Ocean, remain a looming danger on Shyrvaran coasts.
Most
Elves outside of the small pockets in Nalor and Shyrvara live cut off from the wider world in their home forest
Tâlgorn, which covers the south of the continent. The
Dwarves keep to their mountainhomes, deep beneath Moradin's Spine. The
Orcs, cursed to wander much like their god
Gruumsh, rove the
Randir Plains at the heart of the continent.
Dark forces gather, wielding sword and spell. Prophecies promise heroes in great times of need. Who knows what will happen when half the story is D&D player generated and half is a Camp NaNoWriMo project?