Universal Understanding Spell in Enmilon | World Anvil
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Universal Understanding

The story goes that a half dwarf, half human whose name has been lost to history invented this spell in an attempt to bring the two sides of his heritage closer together. He noticed that his human relatives frequently thought this dwarf relatives were being rude when really they just couldn't understand their sarcasm and humor. Today it is a commonly known spell amongst court mages in Home and Mysianiseius, worshipers of Nyluria, and many half-breed spellcasters, particularly bards.   Universal Understanding
School: Divination
Level: Bard 1, Cleric 2, Druid 1, Medium 1, Mesmerist 1, Occultist 2, Psychic 2, Ranger 1, Sor/Wiz 2, Spiritualist 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour per level
Saving Throw: None
Spell Resistance: No   Description: Mannerisms from other cultures are mentally translated into meaning that you can understand, and those observing you understand you in the same way. Sarcasm, emotion expression, humor, wordplay, hand gestures, nods, postures, grunts, syllable emphasis, cultural references, the morals behind fables, and the like make almost as much sense to you as if you were a native. Similarly, your expressions of such things are easily understood by others. You gain a +10 insight bonus to sense motive checks made to interpret the meaning behind such things that you observe from other people, and those observing you gain the same bonus to interpret you. This spell does not help uncover that which the speaker is trying to conceal, however, so the bonus does not apply against bluff checks. This spell does not provide any additional knowledge about such things; it only makes their meanings clearer when observed. You must still be told specific information by those who know it. This spell does not grant the ability to understand or speak any unknown languages.
Universal Understanding, Mass
School: Divination
Level: Bard 2, Cleric 3, Druid 2, Medium 2, Mesmerist 2, Occultist 3, Psychic 3, Ranger 2, Sor/Wiz 3, Spiritualist 3
Components: V, S
Casting Time: 1 standard action
Range: Close
Target: Creatures in a 30 foot radius.
Duration: 1 hour per level
Saving Throw: None
Spell Resistance: No   Description: As universal knowledge except as described above.

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