The Little Kingdom Organization in Ember | World Anvil
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The Little Kingdom

The Little Kingdom is a country founded in the relative safety that the Great Planescape Basin provides. It is a confederation of largely independent city's that rule over sections of the kingdom, but answer to the Embershade Alliance as well as the king in Hearthhome. While its people are primarily human, it is a place where many races coexist and live in peace. The combination of geographical barriers and constant vigilance has kept their people safe for nearly 500 years.

Structure

King: Leader of the Little kingdom, is elected by members of the Embershade Alliance. Serves for no more than 100 years.

Counsel Member: A member of the Embershade Counsel, often the governor of the lands that they are representing, but not always.

Governor: The leader of a major city, charged with protecting that city and ruling the land round about, as well as aiding the Kingdom at large in any way they can. Often a hereditary position, but not always.

Lord/Lady: A member of a noble house, often leaders of guilds or knightly orders. Have much sway in the politics of the Little Kingdom, and are often appointed as advisers or military leaders.

Town-master: The local leader of a town, they owe their allegiance to a nearby city, and ultimately to the Little Kingdom itself. The Town-Master is often an elected official, but can also be an awarded position. They are charged with the protection of villages near them as well.

Mayor: The elected leader of a village that is in charge of reporting concerns and such to the town-master of the nearest town.

Guild-master: A prominent person or group of people that head a wealthy guild, whether that be a merchant guild or a fishing guild. These people wield a good amount of power, but are often kept in check by the desires of rival guilds.

History

The little kingdom was founded after a Civil war between the forces of the Embershade Alliance and the Crime Syndicates. The Alliance won after a long and bloody war, and Kadolan the Righteous was crowned the first king. The Little Kingdom has lived in relative peace for hundreds of years, fending off the occasional Raid from the south or the Black Coast. The current king is Kadolan the third

Demography and Population

The population of the Little Kingdom is not very high, with its large city's having an upwards of 15,000 citizens. Most of the inhabitants are human, with the next largest demographic being dwarves. Elves are fairly common as well, but other races are considered rare, and you will often only find them in isolated communities or big cities.

Territories

The Little Kingdom is split into three Providences. The Hearth Plains, The mist step Prairie, and the Sylic Vale. These Providences each have a city where their leaders reside, and a number of smaller cities, towns, and villages dotting the landscape.

Military

The Military is split into three groups. The navy, which is used mostly to protect from pirates and other threats that reside within Embershade; The army, which mostly garrisons cities with guards, and mans the fortresses such as the blackguard and whitespire tower; and the magistrate, which is in charge of reacting to magical threats, while also supporting the other branches of the military. Other elite branches of the military also exist, such as the knights of the hearth and the blackwood rangers.

Religion

Many in the Little Kingdom, and especially in the Heartland, follow the Church of the twin Gods.Their following is largely human, as other races have ancient cultural beliefs that tell them that gods do not exist on Ember. A small cult exists around The Chained God as well, though it is actively rooted out and destroyed by both The Church of the Twin Gods and the Little Kingdom at large.

Trade & Transport

Trade in the Little Kingdom is largely done by sea, with ships taking goods across The Embershade Sea. Once they have crossed, they are delivered to caravans that take the goods to inland cities.

Education

The General population is educated only as far as they need to be to do their professions, unless they seek out higher education of their own accord. Nobles and high ranking officials generally have a very high level of education, and there are various institutions dedicated to research, magic, or and teaching.
Founding Date
26 Frostmarch, year 507
Type
Political, Federation
Capital
Predecessor Organization
Leader
Leader Title
Head of State
Head of Government
Government System
Monarchy, Crowned Republic
Power Structure
Confederation
Economic System
Traditional
Currency
The Little Kingdom mints its own coins, that being copper leets, silver pails, and gold hearts. Electrum and Platinum pieces exist as well, but are the ancient currency of the dragon empires. Merchants in large city's, collectors, and any place that adventurers frequently inhabit will probably accept these coins, but other places will rarely deal with them.Large transactions by wealthy individuals or guilds are often conducted through goods instead. For example, a merchant guild looking to charter or purchase 20 ships would probably pay in metal bars or heads of cattle rather than coin.
Legislative Body
Laws are made by the Embershade counsel headed by the King. Local laws fall to the rulers of those Providences, city's, and towns. The king can veto laws by the counsel, and make laws himself, while the counsel can veto the kings decisions with a two thirds vote.
Judicial Body
The interpretation and enforcement of the laws usually falls to the local leaders, or else somebody that they have put in charge of such things.
Official State Religion
Parent Organization
Related Ranks & Titles

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  • 1 AA

    1 Timic

    The breaking of the Imperium
    Era beginning/end

    The Imperium was broken, and Humans found their way into the world of Ember. It is on this day that the little kingdom starts their calendar.

  • 29 AA

    16 Kadoc

    The discovery of humans
    Discovery, Exploration

    First contact was made with a small settlement of humans by an dwarven scout. An alliance was formed, called the Embershade pact, between the Dwarf hold of Mythrandos and the small human settlement of Hearth Home

  • 64 AA

    12 Summerset

    The founding of Feyrest
    Founding

    An elven settlement is founded on the west side of the Embershade sea, and joins the Embershade pact.

  • 121 AA


    Expansion of humans
    Founding

    Humans branch out from their first settlement of Hearthhome, and found the city's of Tayne and Lunar. Various other settlements are founded as well.

  • 230 AA

    Frostmarch

    The Embershade Alliance
    Political event

    An Orcish invasion is repelled by the combined might of the Embershade pact, and more cities and dwarf hold flock to the alliance. The Embershade pact is renamed the Embershade Alliance.

  • 265 AA

    9 Stormsend

    The destruction of Whitespire
    Disaster / Destruction

    The city of Whitespire is destroyed over night by an unknown entity. survivors spoke of a nightmare that crawled out of the mountain at dusk, and laid waste to the land. Mountain-watch tower was erected shortly after.

  • 390 AA

    27 Alva's Peace

    Attack from the Black Coast
    Military action

    390: Hearthhome is attacked by mysterious Aquatic invaders with the heads of sharks that traveled up the sapphire river from the black coast. They are repelled, but not before much damage was done. shortly after, the fortress of Blackguard is built.

  • 423 AA


    Dandarin Plauge
    Disaster / Destruction

    A plague sweeps through the Heartlands, killing tens of thousands and nearly decimating Hearth Home. It will be decades before they begin to recover.

  • 445 AA

    3 Silverlight

    The settling of Hammerhome
    Founding

    Hammerhome is settled by a union of Dwarven and Human smiths and craftsmen. The first real guild is formed.

  • 447 AA


    Guild power restriction
    Political event

    Multiple merchant guilds rise up at odds with one another, and with them a crime syndicate is born. The Embershade Alliance feels the need to put restrictions on guild power.

  • 502 AA

    Timic

    Civil war erupts
    Military action

    The crime syndicates secretly take control of Hearthhome. This is discovered by a young man by the name of Kadolan. He convinces the Embershade Alliance to act, resulting in a war.

  • 503 AA

    Kadoc

    The occupation of Amar
    Military action

    Government in Amar is overthrown by Syndicate agents. The city is occupied.

  • 503 AA

    Kadoc

    The sacking of Fallow
    Military action

    503: Fallow is sacked by the Syndicate, who occupy the city.

  • 503 AA

    Heartfire

    The occupation of Tayne
    Military action

    Tayne is occupied by the syndicate, strengthening their hold on the Thalik prairie lands and the Embershade Sea.

  • 503 AA

    Stormsend

    Attack on Lunar
    Military action

    Lunar is besieged by pirates under the direction of the Syndicate. Their control of the Embershade is nearly complete.

  • 504 AA

    Wildbloom

    Breaking of the Siege at Lunar
    Military action

    Support from Feyrest and Hammerhome reach Lunar, breaking the siege and allowing the possibility of navel resistance.

  • 504 AA

    Wildbloom

    Liberation of Amar
    Military action

    Resistance in Amar turns to revolution when armies from Silverwood Hall and Paravel arrive to capture the city for the Alliance. Amar is liberated within the week.

  • 504 AA

    Stormset

    The liberation of Fallow
    Military action

    Fallow is liberated by a navel force from Lunar, who help to rebuild the city.

  • 505 AA

    Stormsend

    attack on darkmantle hall
    Military action

    Darkmantle is attacked by an orc hoard coming though Darkmantle pass. They request relief from the Embershade Alliance.

  • 505 AA

    Alva's Peace

    Revolution in Tayne
    Revolution

    Revolution in Tayne results in the expulsion of Syndicate forces, and victory for the resistance.

  • 505 AA

    Alva's Peace

    The siege of Hearth Home
    Military action

    Hearthhome is besieged by armies from Mythrandos and Paravel, as well as a navel force from Lunar and Fallow, crippling the Syndicates offensive.

  • 507 AA

    Heartfire

    Liberation of Hearth Home
    Military action

    Heathhome is taken by the Alliance with great loss on both sides. Leading the Alliances forces is Kadolan, dubbed Kadolan the Righteous.

  • 507 AA

    Summerset

    Orc hoard defeated
    Military action

    The orc hoard attacking Darkmantle Hall is pushed back by relief forces from Tayne.

  • 507 AA

    26 Frostmarch

    The end of the war
    Founding

    The Embershade Alliance meets to decide the fate of the Syndicates leaders. They are banished from the Great Plainscape Basin. The Embershade Alliance agree's to reorganize themselves into a country. The little kingdom is born, its capital at Hearthhome, and Kadolan the Righteous is crowned its first king.

  • 510 AA

    Frostmarch

    Restoration
    Disbandment

    The last of the crime syndicate is rooted out, and the peace is restored to the Little Kingdom.

  • 536 AA

    28 Greengrass

    Storms end
    Founding

    Storms End is founded at the conjunction of the Lilac mountain range and the Black Coast.

  • 569 AA

    17 Summerset

    Death of Kadolan the righteous
    Political event

    King Kadolan dies in his sleep. The Embershade Alliance gives the crown to his son, Simion.

  • 612 AA

    Kadoc

    Unrest in Hearth Home
    Political event

    King Simion dies, and his youngest son, Karmak, is given the crown. The eldest son of Simion, Torm, murders King Karmak and takes the crown. The Embershade Alliance banishes Torm from the little kingdom. Simions son, Kadolan II, is given the crown.

  • 669 AA

    4 Silverlight

    Death of Kadolan II
    Political event

    King Kadolan II dies, and none of his children accept the crown. The alliance gives it to and elf, Embrek of Feyrest, on the condition that he only serve 100 years.

  • 701 AA

    15 Stormset

    kraken attack
    Military action

    The Blackguard successfully fends of an assault by a Kraken. The garrison is doubled.

  • 743 AA

    Timic

    Rumors from outside the little kingdom
    Expedition

    An adventurer returns from the wilds outside the basin, and tells of great beings of unimaginable size, gigantic ruined cities, and even small bastions of civilization, hidden in the far places of the world. Scouts are sent to verify these rumors, but none return.

  • 769 AA

    4 Kadoc

    Passing of the crown
    Political event

    King Embrek steps down, and Kadolan II great granddaughter, Anara, is given the crown.

  • 769 AA

    6 Frostmarch

    Founding of the royal repository of learning
    Civil action

    Queen Anara sends out expeditions into the wilds around the little kingdom, and receive reports of Great powers of nature and chaos that wander the wild places of the world. She sanctions the royal repository of Learning to train scholars and mages to aid the kingdom.

  • 793 AA

    796 AA


    Orc Raids
    Military action

    An abnormally organized alliance of orc clans attack the little kingdom from Darkmantle pass and the Blackwood, terrorizing both the Thalik plains and the Sylic vale for years before they can be pushed out.

  • 831 AA

    Kadoc

    Passing of the Crown
    Political event

    Queen Anara dies, and her only son, Sylin, refuses the crown. Sylins son, Rygal, is given the crown.

  • 839 AA

    Summerset

    founding of the Knights of the Hearth and the blackwood rangers
    Civil action

    King Rygal begins the organization and training of an elite force known as the Knights of the hearth. He also commissions the organization of the Blackwood Rangers, to defend against threats from the forest.

  • 871 AA

    Kadoc

    Death of King Rygal
    Life, Death

    King Rygal is killed by pirates while on a voyage to Lunar. His daughter, Alana, is captured by the pirates and held for ransom.

  • 872 AA

    Timic

    Crowning of Helena
    Political event

    The knights of the hearth are dispatched to deal with the pirates and bring Alana home. They find her laying in a hammock on the island of Thrist, having poisoned the pirates that kidnapped her. She is offered the crown, but refuses in preference of a naval career. Her sister, Helena, is given the crown.

  • 896 AA

    Stormsend

    Crowning of Kadolan III
    Political event

    Queen Helena dies, and the crown is given to her son, Kadolan the III

  • 900 AA


    The Ravaging Death
    Disaster / Destruction

    A second plague sweeps through the Kingdom, killing half the population of the realm. Cities were greatly depopulated, and the surrounding lands were left to fend for themselves while the Embershade Counsel tried desperately to contain the disease.

  • 903 AA


    Threats to the kingdom
    Political event

    Tremors begin to break out near Whitespire mountain. Rumors of ancient dangers and threats to the kingdom reach the ears of the king. Attacks on the kingdom by orcs and goblins become more frequent, and the blackguard must be doubled. Pirates begin to reappear for the first time since Alana's purge.

  • 907 AA

    Summerset

    Eventyr Academy is commissioned
    Construction beginning/end

    Rumors of Dragon sightings have been heard in the kingdom, and Kadolan III commissions Eventyr academy, a place for elite Adventurers to be trained, so that they might protect the kingdom should it ever come under threat.

  • 916 AA

    Alva's Peace

    Eventyr Academy completed
    Construction beginning/end

    Eventyr Academy is completed and begins to operate.

  • 922 AA


    Present day

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