Scope
The motivation behind building Elmeron
I want to make a truely magical queer world that will give me an outlet for my urge to write stories
The goal of the project
A Book Series that can help people think about the big questions in life, and possibly explore queerness in its truest form (If I can do it justice) while exploring a colorful fantasy world
Elmeron's Unique Selling point
I want this world to be a truely magical world, not metaphorically, but a world where magic flows, uncontrolled, no labels can truely contain it, although the peoples within will try at times. It will be inherently queer as it should be considering I am writing it.
Theme
Genre
High Fantasy
Reader Experience
Mystical, full of secrets, inspiring wanderlust hopefully
Reader Tone
Somewhere in the middle, where the world is bright and full of magic and life, but there are people who wish to contain that magic and there are quite dark moments at certain characters darkest moments.
Recurring Themes
Distance
Enevitablility
Bonds
Character Agency
Powerful evil magic king slayer levels, not world shifting changes like shifting the land on a continental level or shifting the universal rules of the world
Focus
War and General Conflict
Class Divides
Weath Distribution
Different Cultures Interpritation of Gender
Drama
The Calidonian/Ra'akaran Conflict
These 2 nations are long standing enemies, originating about 200 years before modern day, when Ra'akar encompased all of the great plains, and Calidor just its origional northern area. The Great plains was always a mix of Ra'akaran and Calidonian culture, however Ra'akar wished to expand, and slowly induced more laws into the great plains, installing themselves diplomatically there, and creating a strong border between Calidor and Ra'akar.
Ra'akar slowly attempted to expand their influence into the northern area, but this just caused already strained tensions to skyrocket, and eventually, Calidor struck back, sending an army armed with magic items and trained in every type of magic, and they slowly worked their way through the great plains, driving a scrambling Ra'akarian force back to the coast of the great scar after but only 6 weeks of combat, but Ra'akar had prepaired for something like this, and set up strong defences of their strongest fire weavers poised in sandstone towers lining the clifface, preventing the Calidonian force from advancing any farther. This eventually settled into a new border, with only the rare trade ship daring to pass through.
These days the older generation of Ra'akarians are still burning with the fire of hatred and revenge, but the young generation has been born into a world of 100 years of strained but solid relations, only dampended by the great losses their nation is still recovering from, that being the shock of having their land reduced this much. This has promped the new generation to realize that their nation would be far better off had this border never been forged.
Meanwhile in Calidor, they have been high on the victory for generations, and this combined with the great research into better magic weaving technuques, leaves the younger and older generations celebrating their victory, living their days in luxury, not being able to see past the cliff into the poor great plains and shrunken Ra'akaran terratory.
The Ra'akaran/Yakalan conflict
This conflict was a short but intense conflict which weakened both sides significantly. It began about 20 years after the end of the Ra'akaran/Calidonian conflict. The Ra'akaran government decided what they needed most was fertile land to speed recovery of their country after the war. Eventually they decided to attempt an anexation of a portion of Yakala where the modern day Haunted Forest is. They hit fast and hard, mustering a team of the strongest Fireweavers of the country, and all at once they send out a burst of magic flames into the forest, creating an unstoppable blaze, lighting the sky orange and black for months, with the fire eventually stopping at the clifface into the rest of Yakala. Slowly but surely Ra'akarians migrated into the new terratory and setting up farms and villages in the newly nutrient rich soil.
However the Ra'akarians burned more than they barganed for, as they burned one of the 4 sacred cherry trees residing within the forest. Thus, the Yakalans struck back with a vengence no one could expect. Within the month, a team of druids traveled underground through the remaining root systems, and planted a spell on the seeds left from the wildfire. On the last day of the month, the 3 strongest of the druids sacrificed their lives to activate the spell they laid and instantly grow every fallen seed in the forest in a matter of seconds, and with the forest restored, the 3 druids shifted into forest elementals who haunted the forest hunting any desert folk they found within, making the entire forest a ruin, lived in only by the elementals and beasts. This caused both side of the conflict to retreat to their domains, thoroughly defeated and weakened.
The Calidonian Greed
As a general rule, the ruling class of the Calidonian Empire is that of greed and Colonialist mindsets. The number one goal of Calidor is to expand and conquer, which is detrimental to anyone not known as a part of the Calidonian Empire.
The Conflict of the Cryos/Helkentan Empires
This conflict was a Massive conflict between two very powerful nations. The two Nations were the first organized civilizations, with powerful magics at their disposal. They grew deep in the wastes of the Great North, and over hundreds of years began to harbor hatred for the other.
The Cryos Empire practically Worships the cold that envelopes the north, and embraces that power to protect them from it, making massive cities of ice towering atop mountains and deep in the valleys.
Meanwhile the people of the Helkentan Empire drew power from the sun, and its increased potency from atop the peaks miles in the air. They drew heat and fire from the most powerful and origonal source, useing to grow their empire made of white marble melted and molded into the shapes that they wished.
These two empires held entirely different beliefs about the world and their place in it, and this caused them to slowly build to what was always going to happen between the two, full on war. It was hell, with hundreds dieing, entire cities melting or freezing completely, until what once was two great empires became a wasteland full of powerful and hateful elementals roaming freely, the only evidence of these massive cities being crumbling, frozen ruins and icy lakes. The only people remaining to spread the tale is the people of the tribes, who now wander the wastes, simply getting by with their ancient magics once used to forge cities.
The Eldrathilian Cold War
The Nelrin and Sespa were once one civilization known as Eldrathil around the time of the year 1000 B.R.. However the different regions of the country had completely different views of the surface dwellers, causing a polictical rift to form between the northern and sothern provinces, enevitably ending in a rising of tensions resulting in the splitting of the country into the northern Nelrin and the Southern Sespa to prefent all out war. This conflict carries on into the modern day, although trade still continues between the two countries.
The Nelrin's Hatred of the Surface
The Nelrin are a culture of Ocean Dwellers who hold a hatred for the people of the surface. This is because they have heard of and observed the many conflicts on the surface, and it has only convinced them more and more that the surface dwellers are of a lower intellegence. They have collaberated with the people of the Illusory Isles (who they deem above the surface dwellers) to orchistrate the downfall of the Surface Dwellers.