Realms in Eliosara

Inner Planes

The planes of the Inner Sphere form the heart of the supracosmos. They are the home of mortal life, the a major focus of divine attention, the source of mortal souls, and the origin point of the great cycle of quintessence that fuels the motions and stability of reality itself.

Eathor

Faewild

Plane of Air

Plane of Earth

Plane of Fire

Plane of Water

Primordial Ooze

Material Plane

Saratus

Transitive Planes

Each Transitive Plane connects or coexists with one or more other planes, a relationship oversimplified by stating that Transitive Planes are used the connective tissue with other planes. The daring, wise, or desperate can utilize these planes to bypass barriers in the Material Plane or rapidly cross vast distances through much swifter travel.

Astral Sea

Ethereal Maelstrom

Dreamlands

Locus'Autem

Outer Planes

The planes of the Outer Sphere are the manifest realms of alignment: chaos, evil, good, law, neutrality, and their admixtures, populated by celestials, fiends, monitors, and others who promote these moral or amoral concepts. The Outer Planes are places of majesty, wonder, terror, and danger outstripping anything mortal adventurers might encounter anywhere else.

Abyss

Aeonmoor

Apollyon

Edgevales

Elysium

The Eternal Throne

Mount Celestia

The Hells


Planar Traits

Each plane, dimension, and demiplane has its own properties and attributes. Planar traits can be broken down into six categories: alignment, scope, gravity, time, morphic, and planar essence. Combined, those traits describe the laws and makeup of the plane. These appear in the plane’s traits entry, though any trait that matches the Material Plane is described as Normal in each section.
Scope
Finite: Finite planes consist of a limited amount of space.
Immeasurable: Immeasurable planes are immeasurably large, perhaps infinite.
Unbounded: Unbounded planes loop back on themselves when a creature reaches the plane’s “edge.”
Gravity
Normal: Bodies of great mass are the centers of gravity, and objects fall toward those centers with a measured amount of force relative to the size of the body.
High Gravity: As in normal gravity, bodies of great mass act as centers of gravity, but the force relative to the size of the body is greater than on the Material Plane.
Low Gravity: As in normal gravity, bodies of great mass act as centers of gravity, but the force relative to the size of the body is less than on the Material Plane.
Microgravity: There is little to no gravity on this plane. Creatures float in space unless they can push off a surface or use some force to propel themselves throughout the plane.
Strange Gravity: All bodies of mass are centers of gravity with roughly the same force. A creature can stand on any solid objects that is as large as or larger than themself.
Subjective Gravity: All bodies of mass can be centers of gravity with the same force, but only if a non‑mindless creature wills it. Unattended items, objects, and mindless creatures treat the plane as having microgravity.
Time
Normal: Time passes the same way it does on the Material Plane. One hour on a plane with normal time equals 1 hour on the Material Plane.
Erratic: Time slows down and speeds up, so an individual may lose or gain time as they move between planes.
Flowing: The flow of time is consistently faster or slower. A creature may travel to one of these planes, spend a year there, and find that only an hour passed on the Material Plane; alternatively, they might spend a minute on this plane and find out an hour passed on the Material Plane.
Timeless: Time still passes, but the effects of time are diminished. Creatures on these planes don’t feel hunger, thirst, or the effects of aging or natural healing. The danger of this trait is that when a creature leaves a timeless plane and enters a plane with another time trait, the effects of hunger, thirst, aging, and other effects slowed or arrested by the timeless trait occur retroactively in the instant of transition, possibly causing the creature to immediately starve or die of old age.
Morphic
Normal: Objects remain where they are (and what they are) unless affected by physical force or magic. Creatures can change the immediate environment as a result of tangible effort, such as by digging a hole.
Metamorphic: Things change by means other than physical force or magic. Sometimes spells have morphic effects. Other times, the plane’s nature is under the control of a deity or power, or the plane simply changes at random.
Sentient: The plane changes based on its own whims.
Static: Visitors can’t affect living residents of the plane or objects the denizens carry in any way. Any spells that would affect those on the plane have no effect unless the static trait is somehow removed or suppressed.