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Radiant Guard

The Radiant Guard are the special peacekeeping forces in the Fey Coast. They are primarily tasked to deal with the regulation of trade and use in magic and magical items, intervention in magical calamities and military actions where non-magical forces are ill-equipped, and in monitoring the borders, such as they are.   Their numbers are relatively small. Although accurate accounting of their numbers are not known outside the upper command structure, most guess that a given region will only have a handful of companies of lancers in total, and maybe two score of officers, most junior. The vast majority of the peacekeeping, including enforcing local laws, patrolling roads, dealing with bandits, and so forth, is handled by the local Towns Watch, supplemented by the City Watch of the nearest seat of a High Wizard when needed.   The Radiant Guard's command structure exists outside that of the Wizard's Council. Although the Major Commander does not report to the High Wizard, there are few instances in recent memory where the Council and the Guard publicly disagreed on a matter. Nearly universally, however, members of one organization will defer to those in substantially higher roles in the other unless doing so violates direct orders from a superior in their own command structure.

Structure

The Radiant Guard are led by the Major Commander and their immediate subordinate, the Captain Commander.   A handful of Commanders oversee specialized needs of the Guard: supplies and logistics, fleet operations, recruitment, training, martial arms, magical procurement and research, and so forth.   A larger number of Sub-Commanders deal with the day to day management of individual regions within the Fey Coast, often overseeing one or more large cities or ports. Some are tasked with special operations as the needs arise and given broad discretionary powers.   Each major city that is the seat of a High Wizard is overseen by a Major, tasked with protecting that city and the surrounding countryside and villages. These are assisted by Sub-Majors, who act as field commanders of forts and garrisons, or manage the logistical operations of the outpost in the city, including training.   Within each region, the bulk of the forces are comprised of rank-and-file Lancers. These are divided into companies of two score lancers each, with each company divided into four squads. An Overcaptain leads each company and will personally oversee two squads, while a Captain or Undercaptain will lead the other two squads. Each squad itself has an enlisted Squad Leader from among its ranks that reports to their officer.   While magical talent is not a pre-requisite of enlisting into the Guard, there are almost no officers that do not possess the talent in some form. In recent memory, no entirely non-magical person has ascended past the rank of Overcaptain.
Type
Military, Special Operations Force
Location
Controlled Territories
Notable Members

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