SEER OF EHLONNA Item in Elandria | World Anvil
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SEER OF EHLONNA

Ehlonna, goddess of the woodlands created the seers as a last attempt to warn the inhabitants of Elandria about the price of war. The Seers are capable of seeing past, future and present events, making them extremely valuable to anyone. Unfortunately, the Seers are a dying species, and with them, dies the voice of Ehlonna in Elandria. Hunted by treasure seekers, warmongers and other unscrupulous people, their numbers dwindle and became so rare that most people think they didn’t ever exist. Many Seers forged their own paths, using their small size to blend with other civilizations, but they never abandoned their purpose of warning people about important events. If a Seer finds someone worthy, they’ll bond for life and imbue that person with the ability to see what the Seer sees. Even weakened after the God Exile, the Seers still hold considerable power, and restoring it depends on the faith in Ehlonna, and the actions of both Seer and their bond.  

Appearance

The Seer is about 1 feet in height, with green lush leaves on top of his branches. On different seasons, Seers might change the coloring of their leaves, as well as on situations of iminent danger. Their bark is as durable as stone, protecting the Seer from physical damage. His green eyes are always glowing, and when he is having a vision, they glow even brighter, with green leylines coming out of his eyes.  

Effects

To use the magical effects of the Seer, the wielder must be in a place of quiet and peace, to allow for contemplation, and must have created a bond with the Seer. The bond of the Seer must concentrate on him and think of a location and date well known to him. The Seer will then show his master, small flashes of events in that location, on that date, as they truly occurred. After 1 minute, the magic ends and the Seer will be exhausted. It will recover his strength on the next dawn. This small creature requires fresh water and sunlight to remain healthy. The creature that bonded with the Seer also knows how to write and speak Sylvan, and is capable of communicating with the Seer.  

Awakened

The connection between the seer and his master brings Ehlonna’s influece to the Material Plane. Claws of the Beast: As an action, your hands create divine claws, influenced by the forces of nature. When you use this ability, you select a type of damage from: poison, radiant or thunder. For 1 minute, your unarmed strikes do 2d6 extra damage, of the damage type selected. You can use this ability once per short rest.   Once per day, as an action you can invoke each of these powers of Ehlonna to create various effects. Only one effect may be active at any time. Mental Fortitude: A willing creature you touch gains tactical advantage on Intelligence, Wisdom, and Charisma saving throws for 10 mins. Strider Step: One creature you touch becomes able to step lightly across snow, leaves, earth, and loose sand without sinking in or having its movement affected. In addition, the creature can add 1d4 to its Dexterity (Stealth) checks. This effect lasts for 1 hour.

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