Elandria
Hey there. Chances are that, if you are reading this, you are as interested by monsters as I am. I’ve grown up to become a fan of monsters in all medias, just because they represent all sorts of different ideas, and of course, because they look cool!
Ever since I started playing D&D, I’ve always wondered: what if there is no definitive reason a Beholder is actually an evil creature? What if there is a way that a White Dragon can become a savior and protector, rather than a murderous beast?
Elandria is all about not taking appearances for granted. You’ll never know if you are talking to a gnome in a tavern, or an actual monster in disguise, trying to lead a quiet life. You also won’t know exactly who is against the spreading of monsters throughout Elandria.
Elandria is a setting of mistrust, backstabbing and redemption. No monster is necessarily evil, and no human or non-human is necessarily what they seem.