ARMBAND OF KESH Item in Elandria | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

ARMBAND OF KESH

In the Tabaxi culture, spirits are a very important part of the way of life. Respect to the spirits is paid in order to receive their blessings and counsel. Kesh, used to be an adventurer until she fell inside a magic well and became trapped inside a mage’s arcane focus. Recovered later by her party of Tabaxi explorers, the spell was unable to be dispelled and so, Kesh remained inside this armband. She has been passed on, generation after generation, offering protection and advice to young explorers that would seek out adventure in Elandria. Kesh is very talkative when she is in the mood, and loves to tell stories, even if she tells them way too many times. While inside this armband, Kesh has come to terms with her existence and is happy to help fellow adventurers, as long as she gets to stretch her legs every once in awhile, and see new places.  

Appearance

The armband has a copper look to it, with signs of wear. Along the leather strip, there are several runes in a language that no one has managed to translate so far. Kesh is summoned from the platinum plaques, and the runes light up whenever the armband is used. It resizes to its wearer with no problem, and seems to resist most physical damage.  

Effects

As a reaction, you can summon a spectral female tabaxi named Kesh. Kesh appears between the wielder and a would-be attacker. The attacks automatically target Kesh in place of the wielder. Kesh has an AC of 14 and 10 HP. When Kesh is reduced to 0 HP, she dissipates. As an action, you can summon Kesh as a servant for 1 hour. Once on each of your turns as a Bonus Action, you can mentally command the servant to move up to 15 feet and interact with an object. Kesha can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. She cannot harm other living beings. Once you give the command, Kesha performs the task to the best of her ability until she completes the task or you give her another command. Ill-mannered commands or commands that go against Keshas beliefs must beat a DC17 charisma saving throw, in order to convince Kesha to do it. You can talk to Kesh but her knowledge is very limited to her past life experiences, and what she observes when summoned. Once used as a reaction or as an action, the armband can’t be used again until the next dawn.  

Awakened

Being reunited with part of the artifact known as Celestian Planegate, Kesh became closer to the material plane. Kesh’s AC = 17, HP = 20. When Kesh is used, she will pinpoint one vulnerability from one enemy, if she knows any. Otherwise, you gain advantage on all your attacks for 1 turn. Once per day, as an action you can invoke each of these powers to create various effects: Retribution, Casting Time: 1 reaction, Duration: Concentration, up to 1 minute. This spell is cast as a reaction after a creature strikes you with a weapon. For the duration of the spell, you add 1d4 to your attack rolls against the creature that struck you. If another creature strikes you during retribution’s duration, you can re-target the spell and get that bonus against that creature instead. Cat’s Advice: You give advice to a creature, or remember advices from your elders, regarding a situation. You, or a willing creature you touch gains advantage on one of these skill checks: Survival, Investigation, Animal Handling for 1 hour.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!