I Don't Sense Anything Report in Edge of the Empire | World Anvil
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I Don't Sense Anything

General Summary

Previously on Edge of the Empire
  • Selyuss found his gun
  • Rylo shared some outer rim trivia
  • BL-8 hired some thugs
  • R4 stayed on the ship
After an unsuccessful attempt to persuade minor league gladiator star Romulus to leave Sinasu’s mansion, the crew abandons their quest to steal the darksaber and take up a random job on the planet Taris. Referred by Sinasu with little information, the heroes encounter what appeared to be an antiquated battle droid from the clone wars. The mysterious figure tasked the group with delivering an astromech to the lower levels of the city. When the group had arrived at the specified location, the astromech plunged itself into a crowd and blew itself up. Are our heroes alive? Will we ever meet the other members of the Trapsuki? Nothing is for certain, except this all happened a long time ago, in a galaxy far, far away...
REFER TO SESSION NOTES FOR FULL DETAILS, SUMMARY BELOW

Escaping Taris

  1. The gang left the Square Enix in shambles with 4 bodies
  2. Escaped to a Denny's where Selyuss Rome ecountered a dapper Wookie Freely Willy. After a scruffle, Rylo Klum convinces the Wookie to join the crew. Meanwhile BL-8 does what he does best and keeps the gang safe from a vantage point.
  3. Our heroes head to the Zelcomm Tower where they encounter a bounty hunter. A fight ensues and the newly acquainted Wookie loses a leg. A hard fought victory for the crew of the Trapsuki
  4. Upon reaching the upper city, the crew is surrounded by two dozen stormtroopers and an ISB agent. After quickly skipping through the dialogue options, BL-8 bombards them with several thermal detonators and the gang makes a spectacular escape.

Rewards Granted

Items & Credits
  • Broken Piece of Mirror (Selyuss)
  • Unarmed pipe bomb
 
EXPERIENCE
3 hour Session Standard
30 Exp

Exceptional Role playing (All players)
+5 Exp
Eliminating the Green Giant
+5 Exp

Missions/Quests Completed

Escaped Taris

Character(s) interacted with

Season 1 Episode 3 Session 4

Starring

  • Scott as Selyuss Rome
  • Tony as Rylo Klum
  • Austin as BL-8
  • Nick as Freely Willy
  • Campaign
    Edge of The Empire
    Protagonists
    Report Date
    29 Mar 2018
    Primary Location

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    Comments

    Author's Notes

    This session was designed to be very combat focused. There has been a lack of "hard" combat encounters these past few episodes, and I was not convinced that either the players or myself had discovered our preferred flow of combat. Like the first few sessions, this was a trial run of sorts. A stress test for combat centered sessions.
    Fights are easy to build and often end up running themselves. The social interactions are harder, and frankly more fun for both myself and my players. Fights end up with one of the opposing parties dead, while social encounters lead to future encounters that create a rich world for the players to interact with. There's a different feeling for players when they talk to a bartender I had to make up on the spot compared to a timid Rodian they met a couple times last season who is now their main adversary. There's a connection that is tangible in the players' actions, along with a second level of remembering all of the Rodians past interactions with the group. Was the Rodian a dick? Well just pop him, less hassle down the road. Does the Rodian have something the players need? Now theres an interesting dynamic where this NPC is blocking the road for one objective but the key to another.
    I don't believe that there is anything wrong with making combat the focal point of campaigns, it is just not my style. Going an entire session without any fighting is not uncommon for my games. Even when building up to a big bad, combat is not the only way to handle it. As a player, Id love to bring the fight to the Emperor. 3 sessions prior to the finale we kill Vader, spend the following two infiltrating the Death Star. After an exhausting fight with sith Praetorian guards, we reach the Emperor's chambers. Instead of another full on fight, all it takes are a few words and a single blast from a pistol to take down the man responsible for the entire war.
    I think its simple without taking away from the players. There's satisfaction in getting to the end of the "dungeon" even if there is no grand battle with a dragon. It has to be done right of course. I think having the two sessions of climbing the floors of the Death Star warrants an end game boss on its own. In the end, its up to the GM and their players to decide what they enjoy more. Refer to rule #1, always be having fun.


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