Saltmarsh
Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater.
The crown’s benign neglect allowed piracy and banditry to flourish. Saltmarsh and similar towns kept to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose confederacy known as the Hold of the Sea Princes. With the rise of that nation came increased raids on Saltmarsh and its neighbors. The Sea Princes’ raiding ships pillaged the coast for more slaves to support their growing realm, and Saltmarsh suffered heavily. The memories of those times loom heavily over the area, and the locals’ hatred of the Sea Princes runs deep.
In time, Keoland’s victories in the north gave way to a string of defeats in which its neighbors pushed the kingdom back to its original boundaries. With the world closing in, King Kimbertos Skotti looked to the south and saw unchecked banditry and a rising pirate nation. The crown struck peace treaties with its former foes to the north, raised a navy, and dealt a sharp check to the ambitions of the Sea Princes — but the conflict is by no means over.
King Skotti has decreed that the pirates must be put down, the sea lanes secured, and trade cultivated. If Keoland cannot prosper as a military force, it must grow mightier as a center of trade.
Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the king’s plans. The crown’s agents want to expand the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves — bearing a decree from the king himself — have arrived and begun to excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the village’s — and, indeed, the entire region’s — prosperity.
Naturally, not all of Saltmarsh’s residents feel the same way about the recent developments in and around their community, which is the key issue that affects their lives and livelihood. Although the recent changes stand to bring new prosperity to the area, many locals don’t want to see their home changed.
Points of Interest
- Adventurers' Association Regional Office. The local office for the Adventurer's Association.
- Carpenters' Guildhall. HQ of the folks who build everything.
- Council Hall. Where the Council meets and governs.
- Crabber's Cove. Abandoned buildings and lots of crabs. Bad real-estate location.
- Eliander's House. Where Eliander Fireborn lives.
- Faithful Quartermasters of Iuz. A trade delegation led by Captain Xendros. If you want something imported, here's where you go.
- Fishmonger's Plants. A large fish-processing facility that reeks of prosperity and fish.
- Hoolwatch Tower. A 60-foot tower that serves as an HQ of the town guard.
- Ingo's House. The home of Ingo the Drover.
- Keledek Tower. The home of the town wizard. He sells potions and scrolls.
- Kester's Leather Goods. A tannery run by Kiorna Kester. She buys animal hides from adventurers.
- Mariners' Guildhall. A place for traveling sailors to rest and eat. Sea captains come here to look for crew members.
- Mining Company Headquarters. The HQ of the mining company sent to Saltmarsh by the crown in an attempt to increase industry in the area.
- Oweland House. The large home of the Oweland family.
- Primewater Mansion. Gellen Primewater's large mansion. He's the wealthiest person in town.
- Saltmarsh Barracks & Jail. Self-explanatory.
- Saltmarsh Cemetery. Where the gravedigger, Krag, buries the dead.
- Saltmarsh City Gate. The land-based entrance to Saltmarsh.
- Sea Grove of Obad-Hai. A grove just outside town where traders and trappers gather.
- Sharkfin Bridge. A bridge that spans the river with shops and homes along its length.
- Solmor House. Where the Solmor family and employees of the family's trading fleet live.
- Standing Stones. Two enormous runestones that stand on the island in the bay.
- Temple of Procan. A temple dedicated to Procan. The congregation is led by Wellgar Brinehanded.
- The Dwarven Anvil. A blacksmith's forge that doesn't actually employ any dwarves. The human smiths make hooks, nails, harpoons, knives, fishing weights, and more.
- The Empty Net. A rickety tavern that is purportedly a haven for smugglers, mercenaries, assassins, and even pirates.
- The Green Market. A market that sells most things that aren't fish, salt, or nautical wares.
- The Leap. An outcropping of rock nearly a hundred feat above the waves.
- The Snapping Line. A popular inn and tavern, built from the planks of decommissioned fishing ships.
- The Wicker Goat A tavern catering to the members of the city guard and employees of the mining company.
- Weekly Market. A large market square open on the first day of each week.
- Winston's Store. A general store run by a man named Winston.
Type
Village
Location under
Included Locations
- Adventurers' Association Regional Office
- Carpenters' Guildhall
- Council Hall
- Crabber's Cove
- Eliander's House
- Faithful Quartermasters of Iuz
- Fishmonger's Plants
- Hoolwatch Tower
- Ingo's House
- Keledek Tower
- Kester's Leather Goods
- Mariners' Guildhall
- Mining Company Headquarters
- Oweland House
- Primewater Mansion
- Saltmarsh Barracks & Jail
- Saltmarsh Cemetery
- Saltmarsh City Gate
- Sea Grove of Obad-Hai
- Sharkfin Bridge
- Solmor House
- Standing Stones
- Temple of Valkur
- The Dwarven Anvil
- The Empty Net
- The Green Market
- The Leap
- The Snapping Line
- The Wicker Goat
- Weekly Market
- Winston's Store
Characters in Location
Related Reports (Secondary)
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