Faction Benefits
As a member of the Adventurer's Association, you receive some mechanical benefits, which are tied to the rank of the Regional Office. As you complete adventures and earn levels, your regional office will increase in rank, offering you additional benefits.
Mission Provisions. When you start a new adventure, the association will provide you with provisions. This item carries no value, can't be sold or traded, and must be returned to the guild at the end of the adventure if possible. As you advance in rank, you gain additional options for provisions. Each player in a party can choose their own option for provisions. See the table above for what provisions options are available to you.
Charity Resurrection. In an effort to help fledgling chapters get up on their feet and reduce turnover caused by death, the headquarters of the association will send a cleric to cast raise dead free of charge on any recently decease members of the organization under 5th-level.
Artificer Access. Every regional office has an artificer on hand to help gear up the adventurers using the Artifice Coin system. In our case, the artificer is Dvun Elekath.
| Rank | Requirements | Provisions |
|---|---|---|
| 1 | None | 1 potion of healing |
| 2 | 3rd-level | 1 item from the PHB worth 100 gp or less. |
| 3 | 8th-level | Inspiration |
| 4 | 13th-level | 1 potion of superior healing or 1 elixir of health |
| 5 | 18th-level | 1 vehicle with a noncombatant crew (limit 1 per party) |
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