Living Spell
Living spells are semi-sentient spells that roam the Mournland. Whatever created the Day of Mourning during the Last War transformed any spell being cast when it happened into a living being. These creatures, dubbed living spells, still roam the Mournland, instinctively going after any creature it comes across. Occasionally, a living spell emerges from the gray mists of the Mournland, attacking a local town.
On the day of Olarune 19, in the year 995 YK, the nation of Cyre was mysteriously destroyed. During that day, the Last War was in full effect, with the nation of Cyre in combat with a number of enemies around it, including Breland and Karrnath. During that event, whatever spells were in effect took an unusual metamorphosis. The Day of Mourning transformed these spells into living spells. These spells continued in effect, though instead of going after their intended target, they continued on to target whatever they could. To this day, living spells continue to wander the Mournland.
Living spells are not a natural form of life. They have no need for self-preservation, and communicating with these creatures is nearly impossible. They have no earthly needs: They don’t eat, sleep, or reproduce. They are drawn naturally to sites of arcane power.
The creation of living spells has undergone much study by the sages of Morgrave University. In addition, a new sect of arcane artists, calling themselves Spell Sovereigns, have taken the challenge of controlling living spells, using them as summoned creatures and binding them to magic items. To date, though, no one has been able to replicate the process of creating living spells
Scientific Name
Arcane Construct
Origin/Ancestry
Arcana
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