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Sharn

Known by many names, including The City of Towers, The City of Knives, and The City of a Thousand Eyes, Sharn is the largest city on the continent of Khorvaire and one of the defining locations of the nation of Breland.   It looms atop an inhospitable outcropping of rock near the mouth of the Dagger River, rising high into the sky, growing upward within the limited space available on a plateau bounded on the west and south by the Dagger River and its eastern tributary, the Hilt. To the north and east, steep cliffs define the city’s boundaries, while deep chasms formed by volcanic action cut the plateau into five distinct quarters:
  • Northedge to the north
  • Dura on the west
  • Cliffside along the steep riverside cliffs of the Dagger River on the west side
  • Tavick’s Landing on the east
  • The Central Plateau and Menthis Plateau in the center
  • Skyway, floating above it all
  • The furnaces and foundries of the Cogs beneath
 

Notable Districts

 

Central Plateau

 

Lyrandar Tower

Located in the Highest Towers of Upper Central Plateau, all airship travel to and from Sharn passes through the docking spires of Lyrandar Tower, the house’s primary enclave in Sharn.  

Tavick's Landing

 

High Walls

Formerly a crowded and low class residential district, High Walls was converted into an internment center during the Last War. Since the end of the war, it has been transformed into a refugee camp. Most of the residents are Cyrans who fled the Mourning, but High Walls also includes Brelish citizens who lost their homes in the war. It's a crowded and dangerous place, but it allows residents to maintain a squalid lifestyle at no cost. Currently the gates are open, but the Sharn Watch could seal them at any time.

History

Sharn has a long and rich history starting with its foundation in ancient times by hobgoblin warlords. It was called Ja'shaarat ("Bright Blade") and even then it was one of the greatest cities of the Dhakaani empire. In contrast to modern Sharn's soaring towers, Ja'shaarat was built mostly underground with only its tallest buildings inevitably becoming the foundation of Sharn. When the Dhakaani empire was devastated by the daelkyr, the city was ruined and never recovered. Goblin tribes who took refuge in the city's bowels renamed it Duur'shaarat ("Blade of Sorrows").   Years later, when a wave of human explorers flooded the coasts of Khorvaire, Malleon the Reaver discovered the fallen city. He enslaved the remaining goblin tribes and renamed the city Shaarat. In time, Shaarat grew into a wealthy and powerful city only to once again be destroyed when Malleon's descendants refused to bow down to Breggor, the man who would become the first king of the nation of Breland.   After a long siege, Breggor's wizards finally rained destruction down on the city. Breggor renamed the city Sharn. During the next 800 years the towers of Sharn rose and the city flourished. When all of Khorvaire was changed with the War of the Mark, Sharn was once again ruined and abandoned for 500 years. When Galifar I became king of the Five Nations he ordered the rebuilding of Sharn. With the funding of noble houses and the help of House Cannith and Dwarven architects from the Mror Holds, Sharn's great towers were returned to their former splendor.

Maps

  • Sharn
Alternative Name(s)
The City of Towers
Type
Metropolis
Population
212,000
Inhabitant Demonym
Sharnan
Included Locations
Characters in Location

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