Fiego Laurentis de Gryphon Character in Dustin & Dragons | World Anvil
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Fiego Laurentis de Gryphon

Fiego Laurentis Laurentis de Gryphon (a.k.a. Worgskrum "Wolfbait")

The De Gryphones are a noble family of Waterdeep with a somewhat scandalous reputation. A few generations ago the head of the family caused a stir of gossip by marrying the daughter of a Wood Elf Chieftain, but his alliance with the reclusive elves of High Forest allowed his family to prosper through the trade of rare elven goods and crafts. After her husband passed away, Linathandra steered her children and grandchildren to become a successful Waterdhavian family, purveyors of fine elven woodcraft and textiles.   Fiego exhibits his great grandmother’s elven blood in his grass green eyes and his lithe agility, but otherwise looks like a typical Waterdhavian noble, swarthy of skin and wavy of hair. As a younger son, he never had much responsibility and instead whiled away his time dabbling in music, magic, and swordcraft, until the day that his family expected him to take on his duties as a young noble. Fearing that he would be married off to cement a political alliance, Fiego has taken on adventuring to avoid family responsibilities.

Physical Description

General Physical Condition

Fiego is lithe and athletic, appearing to be in his late teens due to his half elven heritage.

Body Features

Fiego wears his wavy brunette hair long and in a tail.

Facial Features

Fiego inherited his grandmother's grass green eyes.

Identifying Characteristics

A silvery scar in the shape of a downward pointing crescent on his upper right arm.

Apparel & Accessories

Fiego always wears what is fashionable for whatever event his is attending, generally something he can dance .. or fight .. in. Usually he has his green cloak thrown rakishly over his left arm.

Mental characteristics

Personal history

Running off to avoid family responsibility, Fiego joined Skorg, Lyra, Sly, and Bryseis on an adventure that led them to an encounter with the Cult of the Dragon. It was an exhilarating experience for him and gave him the taste for escapades.   He has since gotten into many a scrape with the up and coming heroes of Waterdep and is growing to appreciate the courage and will of the people he calls friends.

Sexuality

Fiego is a lover of beauty and beauty comes in all forms.

Morality & Philosophy

Fiego is a Romantic at heart. He sees the world in terms of Heroes with Grand Causes and Villains with Dastardly Plots and sincerely thinks of the world as a vast theater to dramatize the interplay between the two. Mundanities are something of a blind spot for him.

Personality Characteristics

Motivation

Fiego aspires to become a hero from the storybooks.

Social

Social Aptitude

Extremely charismatic and flirtatious. Confident when speaking to large crowds. Refined manners, but borderlining cocky behavior.

Speech

Fiego speaks with a Cormyrian accent. Think Inigo Montoya.

Relationships

Linathandra Winddancer

Grandmother (Important)

Towards Fiego Laurentis de Gryphon

2

Honest


Fiego Laurentis de Gryphon

Grandson (Vital)

Towards Linathandra Winddancer

5

Honest


Skorg

Blood Brother (Vital)

Towards Fiego Laurentis de Gryphon

4

Frank


Fiego Laurentis de Gryphon

Blood Brother (Vital)

Towards Skorg

3

Frank


Alignment
Chaotic Good
Year of Birth
1464 28 Years old
Birthplace
Waterdeep
Spouses
Siblings
Children
Current Residence
De Gryphon Villa
Eyes
Grass or Emerald Green
Hair
Long, Wavy, Brunette
Quotes & Catchphrases
“The amateur fights with strength of the arm, the true student of swordcraft fights with their entire body. The Master, well .. the Master fights with the strength of her heart.”   “All of life is a dance. Your heart dances within your chest, your blood dances within your veins. Movement is life.”   "Come, let us dance!"
Known Languages
Common, Elvish, Dwarfish, Draconic

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Articles under Fiego Laurentis de Gryphon

Moonsong
9th of Eleasis

Ever since the escape from the Underdark, when the far off sounds of silvery hunting horns had led them to safety, Fiego couldn’t get their music out of his head. It had begun to haunt his sleep and on this particular night he woke up to moonlight streaming in the window, solid bars of silver gleaming with motes of dust. The night was quiet, but something about the silence called to the bard like the rests between beats of a song unheard. It was an expectant quiet as if waiting for the cue of an unseen conductor and Fiego’s hands yearned for the touch of an instrument.   He slipped from his bed and almost absent mindedly retrieved his fiddle, strapped his rapier to his hip, and walked out onto the streets of Waterdeep, not even noticing that his feet were bare. Even in the North Ward there were usually at least some guards patrolling through the night, but the streets were conspicuously empty. Fiego wandered, bemused by the moonlight, and found the northern entrance of the city open and unguarded. All the while, he played on his fiddle, working out the elusive notes of the mysterious song they’d heard deep underground.   (It was slow and melancholy, was it not? But phrases had ended with a lift that added a note of ... hope?)   As he kept puzzling it out, he found himself on the northern road toward Amphail, the countryside burnished in the silver of the full moon. As he was playing a particularly tricky passage he stumbled and lost the notes when his sword tangled between his ankles. In annoyance, he unstrapped it from his hip and drove it into the ground, directly in the middle of a crossroads. As the half elf continued to play, his feet found a rhythm of their own, slow and shuffling at first but quickening until he was leaping and spinning in circles around his sword, still playing with an intense focus.   He was finally (finally!) getting the song down when something distracted him and the music came to a stop. In the crossroads balanced en pointe on the hilt of his blade was a (flickering silver flame) beautiful woman. Her skin was dark as night and She wore nothing but Her long silvery flowing hair. She glanced behind herself at Fiego, the movement causing a cascade of shining (fire) hair (water) to fall and expose one perfect ebon shoulder. Her eyes flashed silver at him then died down to embers of deep blue and She raised an elegant hand toward him. She spoke no words, but the gesture was as clear to him as if She’d whispered in his ear …   ~ please, continue playing ~   And so he did, picking up the song and the steps where he’d left off. It flowed from him as if he’d always known it, notes like long forgotten memories rising to the surface, an undercurrent to his entire life. It sang of love and of loss, steps leaping with happiness and spinning in spirals of despair. Through it all were silvery notes of hope always hinting at the dawning of a new day. It was the story of life itself, pure elemental vitality distilled into movement, rhythm, and melody. It came to a crescendo, Fiego’s fingers flying over the neck of his fiddle, and ended on a long high note, the bow drawing a keening wail from the instrument that seemed to go on forever without resolving, leaving the ending of the song hanging without resolution, a promise of continuance in the silence of the mind.   Fiego came to himself standing in front of the dark maiden, breath heaving. There was a moment of silence that was broken by Her laugh, a peal of silvery bells. Then She back flipped elegantly to the ground, drawing his blade as She went, and landing in a perfect fencer’s stance. Fiego found himself in that instant (making love) dueling with a partner who was the living embodiment of skill. Armed with nothing but the bow of his fiddle he countered the maiden’s attacks and, though She wielded his own razor sharp rapier, Her hand was so light and quick that She never cut a single horse hair from his instrument. Her swordcraft so far outstripped his that it made him feel like a fumbling virgin to the blade. Her (caresses) slashes moved with an elegance that left him breathless and Her (kisses) thrusts always caught him unguarded, aimed unerringly for his heart.   Though She could have dispatched him in the first exchange, She instead led him through the steps of the sword dance, every parry and riposte leading into the next. She led then followed and followed and led, Her knowing smile teaching him more than any master ever had. Their dance took them over fields and through woods until, exhausted, Fiego collapsed by a stream. With a smile, the maiden leaned over him, the fall of Her silver hair surrounding him like a veil and blocking out the light of the stars. She whispered in his ear …   Fiego blinked himself awake to late morning sun. He stretched lazily, muscles pulling oddly. Had he been drinking the night before? But no, he didn’t feel the impending pain behind his eyes that usually accompanied those activities, instead he felt .. pleasantly sore? As if ... but his bed was empty save for him and he didn’t remember bringing anyone home. The half elf shrugged, never one to question life’s pleasures too deeply. Yawning, he made his way from his bed, not noticing the mud stains he was leaving from his bare feet.

The Dark Below: The Epic of Sir Edwin Bryce
4th of Eleasis

Listen now and hear the tale,
Of the brave Sir Edwin Bryce.
Of a soul whose brav'ry did never fail,
E'en as he paid it's price.
  Beware, beware, the shadow of the blade,
Beware it’s vicious bite.
When daylight turns to ever deep’ning shade,
And darkness devours all light.
  Sir Bryce took oaths that he held dear,
Defending knowledge and the wise.
So when his charges fell to fear,
He leaped to avenge their cries.
  Beware, beware, the shadow of the blade,
Beware it’s vicious bite.
When daylight turns to ever deep’ning shade,
And darkness devours all light.
  The shadows rose and scholars fell,
When their magics gave them fail.
No light could live, though they cast them well,
So they passed beyond the veil.
  Beware, beware, the shadow of the blade,
Beware it’s vicious bite.
When daylight turns to ever deep’ning shade,
And darkness devours all light.
  One by one, the lights went dark,
Snuffed by the creeping murk.
In desperate fear they grasped any spark,
And burned away their life’s work.
  Beware, beware, the shadow of the blade,
Beware it’s vicious bite.
When daylight turns to ever deep’ning shade,
And darkness devours all light.
  Sir Edwin Bryce, a knight so brave,
Boldly leaped into the fray.

Fiego Laurentis de Gryphon

Bard/Warlock/Rogue 12 Class & Level
Noble Background
Half Elf Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 16
+3
constitution 12
+1
intelligence 7
-2
wisdom 14
+2
charisma 18
+4
Total Hit Dice 12
Hit Die 1d8+1
4 proficiency bonus
16 Passive perception
2 Strength
8 Dexterity
2 Constitution
-1 Intelligence
3 Wisdom
9 Charisma
saving throws
11 Acrobatics
2 Animal Handling
0 Arcana
9 Athletics
6 Deception
0 History
4 Insight
6 Intimidation
0 Investigation
4 Medicine
0 Nature
6 Perception
8 Performance
12 Persuasion
0 Religion
5 Sleight of Hands
11 Stealth
4 Survival
skills
19
AC
81
Hit Points
9
Initiative
35ft
Speed
ARMOR
Light Armor, Medium Armor, Shields
WEAPONS
Martial Weapons, Simple Weapons
TOOLS
Drum, Guitar, Playing Card Set, Thieves' Tools, Violin
LANGUAGES
Common, Draconic, Dwarvish, Elvish, Orc, Undercommon, Thieves Cant
Proficiencies
Crossbow, Hand
Ranged Weapon 30(120)
+7, 1d6+3 Piercing
Martial, Ammunition, Light, Loading, Range, Range (30/120)

Dagger
Melee Weapon 20(60)
+7, 1d4+5 Piercing
Simple, Finesse, Light, Thrown, Range (20/60), Booming Blade:
1d8, 2d8

Dart
Ranged Weapon 20(60)
+7, 1d4+3 Piercing
Simple, Finesse, Thrown, Range (20/60)

Rapier "Thorn"
Melee Weapon 5ft.Reach
+9, 1d8+7 Piercing
Martial, Finesse, Booming Blade: 1d8, 2d8

Whip
Melee Weapon 10ft. Reach
+7, 1d4+5 Slashing
Martial, Finesse, Reach, Booming Blade: 1d8, 2d8 Thunder

Eldritch Blast Cantrip Warlock 120ft.
+8, 1d10 Force x2 attacks
Count: 2, V/S

Unarmed Strike
Melee Attack 5ft. Reach
+5, 2 Bludgeoning Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws
Bard Features
SpellcastingPHB52
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.

Bardic Inspiration d6 PHB53
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d8). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Bardic Inspiration: 1 Bonus Action
Uses:
/
Long Rest
Jack of All TradesPHB54
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include it.

Song of Rest+1d6 HPPHB54
During a short rest, friendly creatures who can hear your performance regain additional hit points when they spend Hit Dice based on your level:

[2nd] 1d6, [9th] 1d8, [13th] 1d10, [17th] 1d12

Bard College PHB54
College of Swords
Expertise PHB54
Your proficiency bonus is doubled for any ability check you make with chosen proficiencies (2 at 3rd and 10th level).

Acrobatics
Persuasion
Bonus Proficiencies XGtE15
You gain proficiency with medium armor and the scimitar, and you can use any weapon you're proficient in as a spellcasting focus.

Fighting Style XGtE15
You adopt a style of fighting as your specialty.

Dueling
When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage.

Blade Flourish XGtE15
Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. If a weapon attack hits, you can use one the following once per turn.

Defensive Flourish. You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You also add the number to your AC until the start of your next turn.

Slashing Flourish. You can expend one use of your Bardic Inspiration to deal extra damage equal to the number you roll on the die to the target you hit and to any other creature within 5 ft. of you.

Mobile Flourish. You can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. You can also push the target up to 5 ft. plus the number rolled. You can then use your reaction to move up to your walking speed to an unoccupied space within 5 ft. of the target.

Defensive Flourish: (No Action)
Slashing Flourish: (No Action)
Mobile Flourish: (No Action)
Rogue Features
Expertise PHB96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Athletics
Stealth
Sneak Attack 2d6 PHB96
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Sneak Attack: (No Action)
Thieves’ CantPHB96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Warlock Features
Otherworldly PatronPHB107
You have struck a bargain with an otherworldly being.

The Hexblade
Pact MagicPHB107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

Expanded Spell ListXGtE55
Additional spells are added to the warlock spell list for you.

Hexblade’s CurseXGtE55
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a 3 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain +4 HP if it dies.

Hexblade’s Curse: 1 Bonus Action
/
Short Rest
Hex WarriorXGtE55
You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.

Hex Warrior: (No Action)
RACIAL TRAITS
DarkvisionPHB39
You can see in darkness (shades of gray) up to 60 ft.

Fey AncestryPHB39
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Half-Elf Variant
Fleet of Foot
Your base walking speed increases to 35 feet.

FEATS
Manage Feats
Elven AccuracyXGtE74
Increase your DEX, INT, WIS, or CHA score by 1. Whenever you have advantage on an attack roll using one of those modifiers, you can reroll one of the dice once.

War CasterPHB, pg. 170
You have advantage on CON saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.
Features & Traits

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