Welcome to the Koro'kai. Koro'kai, or People of the Valley, are a tribe of the Kai'haral, the Children of the Spirits. The Kai'haral are a tribal people, who assemble in many clans across a vast landscape. Among all of the Kai'haral the connection between human and the natural world is incredibly important. They have formed a bond with the spirits of the world and hold that bond sacred. The tribes are divided by geography, each with their own unique subcultures and beliefs.
The Tribe
| Gatherers |
Warrior |
Scouts |
| 100 |
15 |
5 |
Notable Tribesfolk
Tribesfolk
Villagers
Upkeep: 1
Might: 1
Villagers make up the bulk of tribe and consist of a variety of walks of life around foraging, hunting, crafting and more. The Villagers are not trained in combat, but are much more effective at gathering supplies for the tribe.
Warriors
Upkeep: 2
Might: 5
Warriors tend to make up a smaller portion of the tribe, and they are tasked with defending it from threats, both from beasts or from hostile tribes. Their training requires them to consume more supplies, but they are able to help protect the clan much more effectively.
Scouts
Upkeep: 2
Might: 3
Scouts represent another small group of tribesfolk who are more versatile in their function. Scouts also require more upkeep compared to Gatherers, but are also able to fight in combat, although not quite as well as Warriors. Scouts also get to take a special Tribal Activity; Scouting, which allows them to search for information, or for supplies, although not as well as gatherers.
Leaders
Leaders are named characters among the tribe and represent the player characters or important non-player characters. They do not require upkeep, nor are they represented in the numbers on Tribesfolk.
Losing Tribesfolk
Losing Tribefolk weakens the tribe as a whole, and affects the tribes strength, ability to gather supplies, and morale. You lose 1 Morale each day for every tribesfolk who perishes that day, up to a maximum of half your total Morale. Tribesfolk can be lost in several ways; starvation, combat, and special events.
Starvation
Starvation happens on any day where there are not enough Supplies to feed the tribe. You lose half of who you cannot feed per day, increasing by 10% each consecutive day the tribe cannot feed everyone.
Combat
From time to time the tribe may come under attack while traveling, be it from hostile tribes or creatures looking to devour them. When this happens, the Might of the attackers is matched against the Might of the tribe. It is further augmented by the choise of the tribal heroes. They may choose to either charge forward into combat, steadily advance, or hold the line. Each will grant a boon, have no effect, or a bane to the tribe when determining causilties, but also either increase, leave unaltered, or decrease the difficulty of their encounter.
Special Events
Special Events is a blanket term for a number of things that could happen; disease, storms, or any other hurdle you might encounter on your great journey. These are generally mitigated through skill challenges, but are sometimes the consequence of choice.
Tribal Actions
Tribal Actions represent a variety of actions that are triggered by the movement of the tribe. All tribal actions are affected by Morale, which can increase of decrease depending on outcomes of the tribes choices. At any time, the tribe is either At Rest or On the Move.
Morale
The morale of the tribe is important to its function. Each day (?) a morale check is made, the result of which represents changes in the tribes morale. The state of the tribes moral effects Tribal Action rolls and effects. Generally, when morale is high, rolls with be made at advantage, when it is low, disadvantage, and when it is fair, rolls will be made normally. Your tribes total morale is represented on a scale of 0-100.
| Scale |
Morale |
Consequence |
| 80-100 |
High |
Role Tribal Activity with Advantage. Morale increases over 100 are turned into bonus supplies. |
| 30-79 |
Fair |
None |
| 10-29 |
Low |
Roll Tribal Activity with Disadvantage. |
| 0-9 |
Low |
See above. At the start of each day, lose random Tribesfolk equal to how many fewer than 10 your Morale is. |
At Rest
While At Rest, the tribe is not moving. During this time villages get a bonus to gathering and Morale is increased by 10. The Celebrate, Gather, Scout, and Dig In actions can be taken.
On the Move
While On the Move, the tribe is progressing to their next location. During this time Morale is decreasing by 10 each day. While on the move the tribal actions that can be taken are Gather and Scout.
List of Actions
Gather: Gathering is an action that can be taken on the move, but yeilds are doubled at rest. Gathering allows for your Villagers to go out and collect supplies to keep your tribe healthy and happy. Environmental conditions and enemies can affect the availability of supplies, or cause you to lose villagers.
Celebrate: Taken when resting, greatly improves morale, increasing it from 10 to 30, but all Tribesfolk consume 1 additional Supply. No other action can be taken while celebrating.
Dig In: Taken while resting, it prevents Villagers from gathering, but gives Villagers and Scouts +1 might and Warriors +3 might.
Scout: Send your scouts out to do one of two options.
- Scout for Threats: Scout for threats allows the retrieval of information that may be useful to tribal leadership and grants Warriors +1 might against any threat they may found. This action also reduces the chance for villages to fall prey to attack while gathering.
- Scout for Supplies: Able to take the gather function, but at half the yields of villagers.
Negotiate: When meeting tribes for the first time, you are able to negotiate trade of some the goods your Gatherers create in exchange for Supplies or aid from the new tribe. These negotiations represent important oppurtunities for the tribe to gain more Supplies, Morale, or new members. But be careful, when morale is low or when you push too hard in negotiations, it can lead to poor deals or even tribesfolk abdanoning your tribe.