Dumroth Geographic Location in Dumroth | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dumroth

Written by Dadaph

There was no gods who created this land. The gods are all bureaucrats set on ruling it instead. But gods rarely care about the land of Dumroth. Sure, it's a huge landmass, rich in natural resources. But it's just no Telinor. The god walks there on occation, but this land is meant for mortals. Mortals who worships the gods.

Geography

Of all the countries in the east, Dumroth is the biggest one by far. It's the first land mortals walked, one rich in resources, culture and history. It ranges all the way from Mordishavet to the north and west, bordering Gongol and Ødelandet through Pessimist Forest to the east, to Beleri-bay in the south.   There are plains and grasslands as far as the eyes can see, plenty of rivers, and forests. The humanoids mostly live near the inland river network, and huge cities have been built. The wilds can be dangerous, with barbarious orc tribes, monsters, even giants and dragons, if rumors are to be believed, but they rarely gets close to the civilization, thanks to the Feheim Militia.   The capital, if there even is such a thing, is Feheim, which is more a small network of smaller villages. It's ruled by the Feheim Militia, who also struggles to keep peace in the region. Each city is ruled by a noble, a king, a religious figure, president, or something else, all paying tribute (protection money) to Feheim. The Thieves Guild of UnderRoot is also mighty here, but people see them more as an alternative that can happily coexist with the Militia. Where the guards don't go, the thieves will.   Dumroth is slightly xenophobic, having had issues with neighboring lands in the past. They are mostly seclusive, and whatever trade is being done with the outside world, mostly Gongol, is being done by smugglers of UnderRoot.   Even though the gods are rarely seen in Dumroth, their word is still law of the land.

Fauna & Flora

Plenty of grasslands with all sorts of green. The wilderness can be brutal, and humanoids can never be too sure they're on the top of the food chain. The woods are ancient and sprawling, and nobody knows for sure all the dangers that lives within.

Natural Resources

Farmlands, all kinds of produce. There are plenty of forests for wood. There are a few mountain ranges, but the civilized parts of Dumroth are mainly farmland, as far as eye can see.

Maps

  • Dumroth
    The country of Dumroth, on the Eastern continent. Not to be confused with the World of Dumroth, same name. Each hex is 10km, or 6 miles wide.
Type
Territory
Included Locations
Owning Organization
Contested By
Related Reports (Secondary)

Remove these ads. Join the Worldbuilders Guild

Articles under Dumroth


Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!