Ancient Thragea
While the Heartlander, Aoleirian and Cyrinese histories all tell of great kingdoms and empires, the lands of Thragea have none. Most assume this is caused by a few strange phenomenon that are localised in Thragea.
Thragea is home to many more Scars than most other places in Aelderin. It is assumed that this is because of many more battles and wars taking place in Thragea during The Warring Times. As well as this, some strange quirk of Thragean land is that it is home to many strange forms of Thragean Spirits: creatures that are echoes of celestial beings now trapped in the Ethereal and Material Planes. These spirits can be very powerful and very changeable, thus keeping them on side is a key part of survival.
As a result of these factors, Ancient Thragea was a very different place to other lands in antiquity. Thragean civilisation was defined by the many small villages and towns that formed it, each with their own Shaiman: a villager with the ability and knowledge necessary to speak to and calm the spirits. The ancient Thrageans could be considered worshippers of these lesser spirits more than any god, and the Shaimans their priests, though this is a rather limited analogue. These Shaimans survive into the modern day, though much of their history is lost. These villages and towns never grew very large, in part for fear of upsetting the ancient spirits, and in part to a lack of technological or economic development - the Ancient Thrageans traded little except for some small towns on the Extant Sea.
The Shaimans of Ancient Thragea gathered once a decade to discuss regional issues, which included drawing up new treaties and territories, as well as coordinating raids on the rich Sucrian Heartlands. With their powerful druidic magicks, the Shaimans presented a formidable threat to the Greatwood Empire and its predecessors, and then to its successor states, a power only barely held in check by the natural enmities that formed between the different towns and villages.
After the formation and consolidation of the Empire of Nara Tok in the Heartlands, the Shaimanic Council grew worried enough to call for an emergency meeting in the year 84IF. Some theorise that had this meeting gone differently, the Thrageans might have banded together and years of civilisation been wiped away as a result in the Heartlands. Yet, this was not to be the case.
As it happens, there came to this meeting a bard named Dante from the small town of Revia in what was nominally Sucrian land. He had been hired by the Empire to spy on the Thrageans and warn them of any threats. But ultimately he did much more.
Dante was a powerful and learned bard, well equipped with magicks of enchantment and illusion. Preying on the Thrageans natural enmity towards one another he used these magicks to start a fight that grew to encompass the entire meeting. The Shaimans tore at one another, employing their terrible spells against one another, and ultimately nearly every one of them was slain.
Those that lived were severely reduced, and those villages without Shaimans were thrown into crisis. In the ensuing regional chaos, the Empire brokered deals with many of the Thragean towns that confirmed them as Imperial territory, and officially ended the Shaimanic Council. This is considered by most to be when the time of Ancient Thragea came to an end and a new era of Imperial stability was born.
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