Carver Krease Character in Desolate | World Anvil
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Carver Krease

Character Background

Alone

  Alone for the first time in his life, Carver angrily told himself that from now on he would do what was right by him and him alone. Drifting from town to town throughout The Lowlands, Carver made a living by killing those who had bounties on their heads.  

Carver Krease

Ranger 1 Class & Level
Soldier Background
Variant Human Race
Chaotic Neutral Alignment

Strength 14
+2
Dexterity 12
+1
constitution 12
+1
intelligence 16
+3
wisdom 12
+1
charisma 11
+0
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+4 Strength
+3 Dexterity
+1 Constitution
+3 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+3 Arcana
+4 Athletics
+0 Deception
+3 History
+1 Insight
+2 Intimidation
+3 Investigation
+1 Medicine
+3 Nature
+3 Perception
+0 Performance
+2 Persuasion
+3 Religion
+1 Sleight of Hands
+3 Stealth
+1 Survival
skills === ACTIONS ===   Standard Actions   Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object proficiencies

 
16
Armor Class
11
Hit Points
+1
Initiative
30 ft
Speed
Revolver 1d20+4 1d6+2
Revolver 1d20+4 1d6+2
Unarmed Strike 1d20+4 [3]
Dual Revolver 1d20+4 1d8+2
Attacks
=== ARMOR ===
Light Armor, Medium Armor, Shields

=== WEAPONS ===
Crossbow, Hand, Martial Weapons, Simple Weapons

=== TOOLS ===
Dice Set, Vehicles (Land)

=== LANGUAGES ===
Abyssal, Celestial, Common
Proficiences
Leather - 10 lbs.
Half Plate - 40 lbs.
Revolver
Revolver
Dagger
Ammunition
Equipment
I always have a plan for what to do when things go wrong.

I am incredibly slow to trust. Those who seem the fairest often have the most to hide.

I can stare down a hell hound without flinching.

I have a crude sense of humor.
Personality Traits
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)

Redemption. There’s a spark of good in everyone. (Good)

Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Ideals
My hatred of my enemies is blind and unreasoning.
Flaws
=== RANGER FEATURES ===

* Hit Points • PHB 90

* Proficiencies • PHB 90

* Favored Enemy • PHB 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

| Beasts • PHB
Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.

* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

| Grassland • PHB
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one extra language.

* Ability Score Increase • BR 31
Two different ability scores of your choice increase by 1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.


=== FEATS ===

* Grappler • BR 167
You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.

| Grappling Pin: 1 Action
Features & Traits

Heroes Enabled

DndBeyond Link   https://www.dndbeyond.com/characters/45743600/ZQjAAo

Just a man, alone, with his dual Remington 1875 revolvers.

View Character Profile
FAMILY TREE NOT AVAILABLE
Parents
Parents (Adopting)
Children

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