Introduction
Welcome to Deosil
Welcome to Deosil, a vibrant world with a long history of... well living in your DM's head. Now it is being fleshed out, written down, and explored and added to by a group of people who dare to jump into a mix of pop culture, obtuse fantasy references, and procedurally generated insanities.Worldbuilding Rationale
Please do not be intimidated by the length of this Primer. The high points are covered in game, and you can generally get by with that, and then just using the articles you need. That being said, this next bit is very, very important:If there is anything that you come across in this guide, or in the campaign, that you find strange, offensive, or just have a different idea for, your DM wants to hear about it. The DM just wants to provide versimilitude while facilitating the most important thing, helping everyone enjoy the game.Anything is Open to Change
Elevator Pitch
It has been more than a millenia since The Culling, and you live in a dynamic time in the southern reaches of the contintent with a myriad of opportunities for adventurous folk. The advent of the Styrestone (discovered by Cid Styre) has enabled fast exploration and travel via airships for those that can afford it. There are rumors that powerful artifacts are suddenly being discovered and chased after by the Genysys Charter. And the wildlands are discovering that the vicious, soulstealing Widderkin of legend are... not just legends. Welcome to Caelmorin.Expectations
With a homebrew world, we have a ton more design space to do new and exciting things without having to worry about having it fit in to an existing setting. You can look forward to the following:- New Items - Custom items with their own history and effects
- Custom Abilities - Spells, features, and actions that are inspired by your characters and the way they interact with the world and the story
- Castles and Keeps - If you want to, there is probably an old castle you can renovate, or just become rich and buy a new one.
- Airship Travel - Styrestone airships are changing the culture of Caelmorin, and the secrets of their creation are held under lock and key
- Shenanigans - Shopping episode? Shopping episode!
- Overarching Narrative - An everchanging connected story, where NPCs have their motivations and goals, which you can support, ignore, or oppose, changing the direction the story goes, and they can do the same
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