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Trumpet Archon

The winged, green-skinned trumpet archons are one of the most powerful of their ilk. Trumpet archons serve as the elite warriors and vanguard of divine armies, messengers for greater celestials, and generals of other archon soldiers in battle.   Messengers to Mortals. When a good-aligned divine being has a message to send to mortals, trumpet archons are the ones delivering the message. Their travels do not end at the Material Plane. Trumpet archons are sent all over the multiverse.   Trumpet Wielders. All trumpet archons carry the instrument of their namesake which is created when an archon evolves into a trumpet archon. This magic instrument works only in the hands of the trumpet archon for whom it was created. These instruments are often decorated with the standard of the trumpet archon’s patron deity.
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Trumpet Archon

Medium celestial, lawful good
Armor Class 17 (Natural Armor)
Hit Points 142 15d8+75
Speed 40ft Fly: 90ft

STR
22 +6
DEX
16 +3
CON
20 +5
INT
12 +1
WIS
18 +4
CHA
20 +5

Saving Throws Dex +7, Con +9, Wis +9
Skills Athletics +10, Insight +8, Perception +8
Damage Resistances radiant, bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities Lightning
Condition Immunities exhaustion, petrified
Senses darkvision 60 ft., passive perception 18
Languages all, telepathy 60 ft.
Challenge 10


Aura of Menace. Any hostile creature within a 20-foot-radius of the archon must make a DC 17 Wisdom saving throw at the start of its turn. Creatures who fail have disadvantage on attack rolls and saving throws for 24 hours or until they successfully hit the archon with an attack. Creatures who save or break the effect are immune to the archon’s Aura of Menace for 24 hours.   Innate Spellcasting. The archon’s spellcasting ability modifier is Charisma (spell save DC 17). It can innately cast the following spells.   At will: continual flame, detect evil and good, misty step, message, protection from evil and good   3/day: teleport   Magic Resistance. The archon has advantage on saving throws against spells and magical effects.   Magic Weapons. The archon’s weapon attacks are magical.   Trumpet Transformation. The archon can instantly turn its trumpet into a greatsword and vice versa.


Actions

Multiattack. The archon makes two attacks.   Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing plus 18 (4d8) radiant damage.   Trumpet. The archon plays beautiful and clear music on its trumpet. All hostile creatures within 100 feet of the archon must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature who fails this saving throw can repeat it on the end of its turn ending the paralyzed condition on a success.


 

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