Trumpet Archon
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Aura of Menace. Any hostile creature within a 20-foot-radius of the archon must make a DC 17 Wisdom saving throw at the start of its turn. Creatures who fail have disadvantage on attack rolls and saving throws for 24 hours or until they successfully hit the archon with an attack. Creatures who save or break the effect are immune to the archon’s Aura of Menace for 24 hours. Innate Spellcasting. The archon’s spellcasting ability modifier is Charisma (spell save DC 17). It can innately cast the following spells. At will: continual flame, detect evil and good, misty step, message, protection from evil and good 3/day: teleport Magic Resistance. The archon has advantage on saving throws against spells and magical effects. Magic Weapons. The archon’s weapon attacks are magical. Trumpet Transformation. The archon can instantly turn its trumpet into a greatsword and vice versa.
Multiattack. The archon makes two attacks. Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing plus 18 (4d8) radiant damage. Trumpet. The archon plays beautiful and clear music on its trumpet. All hostile creatures within 100 feet of the archon must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature who fails this saving throw can repeat it on the end of its turn ending the paralyzed condition on a success.
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