Synad
Symptoms
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Aberration. Your type is aberration. Darkvision. Your three minds work together to perceive that which others do not. You may see in dim light out to a radius of 60 feet as if it were bright light, and darkness as if it were dim light. You cannot perceive color in darkness, only shades of grey. Threefold Mind. You have advantage on saving throws against being charmed. Oracle. The part of a synad's mind known as the oracle grants him a daily precognitive edge. You may add a +2 bonus to any attack roll, ability check, or saving throw that you make (using this ability on a saving throw requires a reaction). You regain the ability to use this feature upon finishing a long rest. Collective. The part of a synad's mind known as the collective allows him to tap into a racial network of knowledge and information. You may add your proficiency bonus to any Intelligence-based skill check that you make. If the check already includes your proficiency bonus, you add double your proficiency bonus to the check. You may use this ability again upon finishing a short or long rest. Multitask. Your three minds make it easy to do what normal humans do not. You may make any Intelligence, Charisma, or Wisdom skill check as a bonus action on your turn. You may use this ability again upon finishing a short or long rest.
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