Quickling
Civilization and Culture
Interspecies Relations and Assumptions
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Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained. Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The quickling makes three dagger attacks. Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.
In the Feywild, even the weakest creatures have regional effects. A quickling's lair is warped by the creature's magic, which creates the following effect: Within 1 mile of a quickling's lair, pathways emerge that boost speed. A quickling traveling along one of these pathways has double the normal movement speed, and non-quicklings traveling along these pathways have 1.5 times their normal movement speed.
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