Peace Domain
The Peace Domain focuses on harnessing the calm and peaceful energies of nature, dispelling conflicts and being a constant advocate of peace. The gods and goddesses of pacifism promote peace above all else, acting as the polar opposite of the War Domain. Many non-evil deities claim influence over this domain, including Rar and Goddess Petbanise.
Domain Spells
Cleric Level Spells
1st charm person, sleep
3rd calm emotions, suggestion
5th fear, hypnotic pattern
7th compulsion, otiluke's resilient sphere
9th modify memory, wall of force .
Acolyte of Peace
At 1st level, you gain the friends cantrip if you don’t already know it. You also gain proficiency in the Persuasion skill.
When you cast the friends cantrip, the target no longer realizes that you used magic to influence its mood, and therefore does not automatically become hostile to you.
Channel Divinity: Cease Conflict
Starting at 2nd level, you can use your Channel Divinity to diffuse a situation.
As an action, you present your holy symbol and evoke calming energy to hostile creatures. Each hostile creature within 30 feet of you must make a Wisdom saving throw. On a failed saving throw, a creature becomes indifferent towards creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. Even if some creatures succeed on the saving throw, they may still cease hostilities if many of their allies failed the saving throw, unless the DM rules otherwise.
Peaceful Sanctuary
At 6th level, you can cease attacks against you as long as you can cease your own. At the end of every long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal).
Potent Spellcasting
Starting at 8th level, your non-combat cleric cantrips gain the following upgrades:
Guidance. Instead of rolling a d4, the target can instead add 4 to one ability check of its choice, without rolling.
Light. The radius of bright light is increased to 40 feet, while dim light still sheds for 20 feet beyond that radius.
Mending. The casting time of this cantrip is reduced to 1 action.
Resistance. Instead of rolling a d4, the target can instead add 4 to one saving throw of its choice, without rolling.
Spare the Dying. This cantrip gains a range of 30 feet.
Thaumaturgy. Each time you cast this spell, you may create up to two of the magical effects with a single casting.
Commands of Pacification
At 17th level, you can cast the command spell as a 1st level spell without expending a spell slot. When you cast the spell in this manner, the target has disadvantage on the saving throw.
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