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Nycaloth

The race is totally wicked and domineering, caring not who or what they enslave or exploit, but always acting in an intelligent and carefully calculated manner aimed at maximising personal power and safety. Thus, these creatures will co-operate with other evil beings and races whenever mutual actions are likely to prove beneficial to themselves.

Basic Information

Anatomy

These arrogant, green-skinned creatures possess four muscular arms, a doglike head and a pair of vast, bat-like wings.
Average Height
They are eight feet tall
Related Ethnicities

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Nycaloth

Large yugoloth, neutral evil
Armor Class 18 (natural armor)
Hit Points 123 13d10+52
Speed 40ft Fly: 60ft

STR
20 +5
DEX
11 0
CON
19 +4
INT
12 +1
WIS
10 0
CHA
15 +2

Skills Intimidation +6, Perception +4, Stealth +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages Yugoloth, telepathy 60 ft.
Challenge 9


Innate Spellcasting. The nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:   At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image   Magic Resistance. The nycaloth has advantage on saving throws against spells and other magical effects.   Magic Weapons. The nycaloth's weapon attacks are magical.


Actions

Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.   Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.   Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.   Teleport. The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.


 

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