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Lemure

Genetic Ancestor(s)
Related Ethnicities

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Lemure

Medium fiend, lawful evil
Armor Class 7
Hit Points 13 3d8
Speed 15ft

STR
10 0
DEX
5 -3
CON
11 0
INT
1 -5
WIS
11 0
CHA
3 -4

Damage Resistances cold
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 Ft., passive Perception 10
Languages understands Abyssal but can't speak


Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.   Hellish Rejuvenation. A lemure that dies in the Abyss comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.


Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4) bludgeoning damage.


 

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