Lantern Archon
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Aura of Menace. Any hostile creature within a 20-foot radius of the archon must make a DC 11 Wisdom saving throw at the start of its turn. Creatures who fail have disadvantage on attack rolls and saving throws for 24 hours or until they successfully hit the archon with an attack. Creatures who save or break the effect are immune to the archon’s Aura of Menace for 24 hours. Illumination. The archon sheds bright light in a 30-foot radius and dim light in an additional 30 feet. Innate Spellcasting. The archon’s spellcasting ability modifier is Charisma (spell save DC 11). It can innately cast the following spells. At will: detect evil and good 1/day: aid, continual flame, protection from evil and good
Light Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 7 (2d6) radiant damage.
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