Those of other humanoid races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures, the kobolds are usually put to work enlarging their masters' living area and protecting vital areas of the lair with traps and other defenses.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow their own subterranean food, and prefer to sneak about at night, the people of a town might go for weeks or months without noticing evidence that kobolds are in the area, and years between actual sightings.
Kobolds know that they are descended from dragons and are proud of this fact. In every kobold tribe, the legend of the creatures' origin is passed down from elder to hatchling, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger humanoids, but they know that there is greatness within them and they are proud that they are the blood-kin of dragons.
Kobolds willingly serve
chromatic dragons and worship them as if they were demigods- mighty beings of divine descent. This isn't a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity were in their presence. Kobolds fall all over themselves to obey orders from a dragon, even if they are dangerous orders.
A kobold doesn't like being cornered or alone. It wants to know it has a safe path for escape, or at least an ally nearby to improve its chances. A kobold without either of these options will be nervous, its behavior alternating between meek silence and hysteria.
Because they are physically weak individually, kobolds know they have to use superior numbers and cunning to take down powerful foes. In addition to their Pack Tactics trait, they use traps, ambushes, terrain, allied monsters, and any other advantage they can squeeze out of their environment. Essentially, the only way kobolds can win is not to play fair.
Kobolds work together to accomplish difficult tasks they couldn't manage alone. They carve intricate tunnel systems that enable them to hold off and discourage enemies several times their size. Without engaging in much verbal communication, each kobold knows what has to be done to succeed. Kobolds' ability to work together is remarkable, especially compared to the behavior of other small humanoids like goblins, which tend to squabble among themselves and cooperate only when threatened by a strong leader.
Kobolds avoid combat on a large scale, instead stick- ing to hit-and-run raids using smaller groups of warriors. If they have time, they prepare the battlefield with small bolt-holes for them to hide in and simple pit traps to hamper their opponents.
Standard kobold tactics include the following:
• Attacking light sources to extinguish them, so the kobolds can use their darkvision to best advantage.
• Leaving one defender in a room to lure invaders into a trap or an ambush. Often this bait is a sick or weak kobold who is otherwise unable to contribute to the tribe's needs.
• Using hit-and-run maneuvers, fleeing between attacks to better or more secure vantage points. Often their goal is to attract enemies and draw the foes into greater danger, which can be especially effective if the invaders have made camp, are injured, or are otherwise compromised (such as having to move by climbing or swimming).
• Using poison, usually harvested from vermin such as centipedes and spiders. They might extract the poison and use it on their weapons, or leave a chest or a clay pot full of the vermin in obvious places as false "treasure," prompting intruders to open the container and release a swarm.
In a combat involving large numbers of kobolds (such as ten or more), consider spreading out their attacks over the round instead of having them all act on the same initiative count. Doing this gives the kobolds more opportunities to react to what their enemies do, and makes it harder for players to coordinate their characters' attacks because not all the kobolds take their actions at the same time.
Kobolds are cautious and fearful of bears, since bears often seek to live in caves and the animals might wander into the outermost parts of the lair, particularly when they're about to begin hibernating. Kobolds are likely to panic when they see a bear animal companion in the company of another creature. This aversion extends to owlbears and other bear-like creatures.
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