Hound Archon Species in D&D world | World Anvil
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Hound Archon

Hound archons are muscular humanoids with noble canine heads. They are disciplined soldiers in battle skilled with swords as well as their natural weapons.   Merciful Warriors. Hound archons dislike killing and prefer to incapacitate or disarm mortal foes whenever possible. The greatest and most merciful warriors amongst hound archons often become paladins. The hound archon heroes lead armies of celestials into battle against fiends, sometimes on the back of a copper dragon ally.   Secret Sentinels. Hound archons often guard sacred areas in unassuming canine forms using their Shapechanger ability. Appearing as a pack of stray dogs or a lone wolf gives archons covers they can maintain for years while guarding holy ground.
Related Ethnicities

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Hound Archon

Medium celestial, lawful good
Armor Class 15 (natural armor)
Hit Points 66 10d8+30
Speed 30ft

STR
19 +4
DEX
14 +2
CON
17 +3
INT
10 0
WIS
14 +2
CHA
16 +3

Saving Throws Dex +4, Con +6, Wis +5
Skills Athletics +7, Perception +5
Damage Resistances radiant, bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities Lightning
Condition Immunities exhaustion, petrified
Senses darkvision 60 ft., passive perception 15
Languages all, telepathy 60 ft.
Challenge 5


Aura of Menace. Any hostile creature within a 20-foot radius of the archon must make a DC 14 Wisdom saving throw at the start of its turn. Creatures who fail have disadvantage on attack rolls and saving throws for 24 hours or until they successfully hit the archon with an attack. Creatures who save or break the effect are immune to the archon’s Aura of Menace for 24 hours.   Innate Spellcasting. The archon’s spellcasting ability modifier is Charisma (spell save DC 14). It can innately cast the following spells.   At will: detect evil and good, misty step   3/day: aid, continual flame, protection from evil and good   1/day: teleport   Keen Smell. The archon has advantage on Wisdom (Perception) checks that rely on smell. Magic Resistance. The archon has advantage on saving throws against spells and magical effects.   Shapechanger. The archon can use its action to polymorph into a dog, wolf, or to its true form which is celestial. Its statistics are the same in each form. Any equipment it is carrying is also transformed, but cannot be used while the archon is in dog or wolf form. It reverts to its true form if it dies.


Actions

Multiattack. The archon makes two attacks.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.   Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.   Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.


 

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