Hound Archon
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Aura of Menace. Any hostile creature within a 20-foot radius of the archon must make a DC 14 Wisdom saving throw at the start of its turn. Creatures who fail have disadvantage on attack rolls and saving throws for 24 hours or until they successfully hit the archon with an attack. Creatures who save or break the effect are immune to the archon’s Aura of Menace for 24 hours. Innate Spellcasting. The archon’s spellcasting ability modifier is Charisma (spell save DC 14). It can innately cast the following spells. At will: detect evil and good, misty step 3/day: aid, continual flame, protection from evil and good 1/day: teleport Keen Smell. The archon has advantage on Wisdom (Perception) checks that rely on smell. Magic Resistance. The archon has advantage on saving throws against spells and magical effects. Shapechanger. The archon can use its action to polymorph into a dog, wolf, or to its true form which is celestial. Its statistics are the same in each form. Any equipment it is carrying is also transformed, but cannot be used while the archon is in dog or wolf form. It reverts to its true form if it dies.
Multiattack. The archon makes two attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
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