Grave Domain Spell in D&D world | World Anvil
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Grave Domain

Dieties such as Goddess Rar/Paeris, God Kind and Goddess Elae/Ilyrana grant this domain.   Grave Domain Spells   Cleric Level Spells   1st Bane, False Life   3rd Gentle Repose, Ray of Enfeeblement   5th Revivify, Vampiric Touch   7th Blight, Death Ward   9th Antilife Shell, Raise Dead   Circle of Mortality   At 1st level, when you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.   In addition, you learn the Spare the Dying cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.   Eyes of the Grave   At 1st level, as an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.   You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.   Channel Divinity: Path to the Grave   Starting at 2nd level, as an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.   Sentinel at Death's Door   At 6th level, as a reaction when you or a creature that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled.   You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.   Potent Spellcasting   Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.   Keeper of Souls   Starting at 17th level, when an enemy you can see dies within 60 feet of you, you or one creature of your choice that is within 60 feet of you regains hit points equal to the enemy's number of Hit Dice. You can use this feature only if you aren't incapacitated. Once you use it, you can't do so again until the start of your next turn.

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