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Glory Domain

https://www.reddit.com/r/UnearthedArcana/comments/6p6267/5e_cleric_glory_domain/
Clerics of Glory worship many different gods, for what defines glory is not what you are, but what you do and many things may bring glory. Some of these clerics worship war gods and seek the glory of victory in combat, while others seek the glory of obtaining great knowledge, or bringing peace to a nation.   Clerics of this domain are strong of will and are always acting in a way that brings renown to themselves and their god. They never rest on their laurels, falling into obscurity, for these clerics understand a simple truth. Only action brings glory.   Goddess Rar/Paeris grants this domain.   Glory Domain Spells   Cleric Level Spells   1st Bless, Healing Word   3rd Branding Smite, Spiritual Weapon   5th Beacon of Hope, Spirit Guardians   7th Freedom of Movement, Guardian of Faith   9th Flame Strike, Mass Cure Wounds   Bonus Proficiency   When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor.   Divine Glory   Also at 1st level, you may bless your allies with the glory of deity and gain divine power from their actions. As an action, you may bless yourself and up to a number of allies equal to your Wisdom modifier within 60 feet that you can see. The blessing lasts as long as targets remain within 60 feet of you, until you bless new targets or end the effect, or until the allies dismiss the effect from themselves.   Once per round (per blessed target, including yourself), when you or your blessed allies deal damage with a weapon or spell attack, or cause healing with a spell of 1st level or above, you gain Glory of Hope or Glory of War points, respectively, which are detailed below.   Glory is gained through action not inaction. Each time you finish a short rest you lose half of your accumulated Glory of Hope or Glory of War points. You lose all of your accumulated points when you finish a long rest.   Glory of Hope   You have a pool of Hope points with a maximum amount equal to your Cleric level x 5. You start with this pool empty. When you or your blessed allies deal damage with their attacks and spells you gain Hope points to this pool equal to half of the damage done.   As an action, you may expend a number of points from the pool and heal yourself or one of your blessed allies for an amount equal to the expended points. You may target multiple creatures with this action, dividing the expended points how you wish among selected targets.   Glory of War   You have a pool of War points with a maximum amount equal to your Cleric level x 5. You start with this pool empty. When you or your blessed allies cause healing with a spell of 1st level or above, you gain War points equal to half of the healing caused.   As an action, you may expend a number of points from the pool and deal damage to a number of enemies you can see within 60 feet, dividing the expended points how you wish among the targets. Targets make a Wisdom saving throw, taking the intended damage on a failure. On a success the target takes no damage, but the War points are still expended.   Channel Divinity: Radiant Glory   Starting at 2nd level, you can use your Channel Divinity to unleash greater power from your Glory of Hope or Glory of War. When using Radiant Glory you may choose one of the following options:   Radiant Glory of Hope: You expend all of your accumulated Glory of Hope points to heal yourself and your blessed allies each for an amount equal to the expended amounts. This cannot heal a target for more than half its hit point maximum.   Radiant Glory of War: You expend all of your accumulated Glory of War points to damage a number of enemies you choose within 60 feet which you can see. Selected creatures must make a Wisdom saving throw, taking radiant damage equal to the expended War points on a failure or none on a success. This cannot damage a target for more than half its hit point maximum. A creature that has total cover from you is not affected.   Blinding Glory   Beginning at 6th level, you may blind foes with the searing light of divine glory. As an action, you release immensely bright light at hostile creatures within 60 feet that are facing you. The affected creatures must make a Wisdom saving throw, gaining disadvantage on their next attack for one round on a failure.   You may use Blinding Glory 2 times. You regain expended uses when you finish a long rest.   Potent Spellcasting   Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.   Faith's Splendor   Starting at 17th level, when either your Glory of Hope or Glory of War pools are at or above half their maximum value, you gain ethereal wings made of light. You gain a fly speed equal to your movement speed while the wings are active. if both your Glory of Hope and Glory of War pools are reduced to below half their maximum value while you are flying, you may descend safely to the ground and land on your feet as your wings disappear.

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