Formian Worker
Remove these ads. Join the Worldbuilders Guild
Hive Mind. All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not surprised, none of them are. No formian in a group is considered flanked unless all of them are. Crafting Skill. Each formian worker has double proficiency (like the rogue ability Expertise) with one type of artisan’s tools, chosen by the myrmarch who oversees it and subject to change at the myrmarch's will. Cure Serious Wounds. Eight workers together can heal a creature’s wounds as though using the cure wounds spell using a 7th level slot. This is a full-round action for all eight workers. Make Whole. Three workers together can repair an object as though using the mending spell, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor does it affect creatures (including constructs). This is a full-round action for all three workers.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 1d4+1
Formian workers fight only to defend their hive-cities, using their mandibled bite.
Display your locations, species, organizations and so much more in a tree structure to bring your world to life!
Comments