Formian Taskmaster
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Hive Mind. All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not surprised, none of them are. No formian in a group is considered flanked unless all of them are. Tracker. Advantage on Survival checks to follow tracks. Dominate Monster. A taskmaster can use a dominate monster ability as the spell, although the subject may be of any kind and may be up to Large size. Creatures that successfully save cannot be affected by the same taskmaster’s dominate monster ability for 24 hours. A single taskmaster can dominate up to four subjects at a time. The save DC is Charisma-based.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 2d4+3. On a successful hit, the target must make a DC 12 Constitution saving throw. On a failure, the target is poisoned and loses 1d6 Strength until their next long rest. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 1d6+3.
A taskmaster is never encountered alone. One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4).
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